I designed my own ridiculously fast game streaming video codec – PyroWave

Streaming gameplay from one machine to another over a network is a reasonably popular use case these days. These use cases demand very, very low latency. Every millisecond counts here. We need to: Send controller input from machine A to B over network B renders a frame on the GPU B encodes the frame into … Continue reading I designed my own ridiculously fast game streaming video codec – PyroWave