Graphics Programming weekly - Issue 437 - April 19th, 2026

Modern rendering culling techniques covers the main culling techniques used in modern real-time renderers, grouped by category explains distance, backface, frustum, occlusion (Hi-Z, two-pass GPU-driven approaches), and meshlet-level cluster culling discusses how techniques work together and when to apply each one wayback-archive Multi-Threading & Mutation The author argues that the key to writing…