Big Winter Cleanup

Those last few days I got distracted with rendering stuff. It was overly too complex, and now that I’m back being by myself on the project, it was time to think on how to make the code as simple as possible, and have a sense that everything is under control. Meanwhile, for my current client, I’m dealing with d3d11 and I kinda like the API. It’s been a while since I didn’t play with a graphic API…