"Shrek" Xbox

“Shrek” was a launch title for the original Xbox that I worked on 25 years ago (in 2001). It was the first shipped game to use a technique called Deferred Shading. It wasn’t my first 3D game, though: I wrote Sandbox Studios’ software rasterizer and D3D7 renderers. https://xboxdevwiki.net/Shrek From the site - G-buffer visualization: Light accumulation - with static and dynamic stencil shadow…