Basis Universal v2.5 with in-loop deblocking: shipping soon

We're feature complete. We're now on the downslope to shipping support for in-loop deblocking using a simple standardized reconstruction operator. The operator uses 1 tap or 5 taps (1 center, 2 up/down, 2 left/right) near ASTC block edges, and is fully compatible with mipmapping and bilinear/trilinear filtering. It can be applied in a simple GPU pixel shader or during transcoding. It's so simple…