LLM Sycophancy Kills Narrative Games but Agentic Systems Design Fixes It

Single-Shot Prompts Converge Toward Mid Experiences Single-prompt LLM games flatten out. Several things compound to make this inevitable: Sycophancy. Models mirror the player’s tone. A passive player gets validated with pleasant, low-stakes scenes. An aggressive player gets escalation that never plateaus. The model accommodates rather than challenges. Autoregression. Each token is conditioned on…