Gamedev tricks used by developers

🧵 origin thread In 2018 I started a thread on Twitter (later renamed X 🙄) where I shared some game development tricks devs used to get around bugs, software, hardware and/or time constraints. Later I kept adding more posts to that thread, and there&rsquo;s some cool information there. But because I now went through the process of replicating that thread on both Mastodon and Bluesky ; it got me…