What Exactly Is a "Good" Game?

I've always struggled with the desire to make something that is considered "good"—and to do it consistently. The problem is, "good" is subjective. This led me to discover one of my toxic traits: I want the subjective to become objective. I'm always searching for a reproducible and systematic approach to the creative process. I like things to be clear and straightforward. It's flawed thinking, but…