# game industry (audio feeds) — RSS Amplifier

Recent posts from the 3 feeds in the RSS Amplifier directory that cover game industry.

Page: <https://rssamplifier.com/topics/game-industry/audio>  
Feed: <https://rssamplifier.com/topics/game-industry/audio.md>

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## [The video games most at risk from PlayStation’s physical switch-off](https://www.thegamebusiness.com/p/the-video-games-most-at-risk-from)

_2026-08-20 · Christopher Dring · The Game Business_

Plus, we speak to Gamescom about next week’s European show

[Listen](https://api.substack.com/feed/podcast/211926213/e3805c9fbb5dce7d9126d52f6a5e5522.mp3)

## [Arkane veterans Harvey Smith and Ben Horne reunite: “We’re back to the games we love”](https://www.thegamebusiness.com/p/arkane-veterans-harvey-smith-and)

_2026-08-19 · Christopher Dring · The Game Business_

The heads of Black Pony Immersive chat smaller budgets, optimism, the mistakes of Redfall and why the ‘immersive sim’ is not dead

[Listen](https://api.substack.com/feed/podcast/211787979.mp3)

## [Summer Sale! Get 25% off The Game Business subscription](https://www.thegamebusiness.com/p/summer-sale-get-25-off-the-game-business)

_2026-08-18 · Christopher Dring · The Game Business_

Get our weekly bonus podcast, monthly market report and event access for $6.25/£4.69 a month

## [2K is the only one that could take on EA Sports FC – Here’s The Dring](https://www.thegamebusiness.com/p/2k-is-the-only-one-that-could-take)

_2026-08-17 · Christopher Dring · The Game Business_

Plus, Netflix closes its most interesting studio

## [Is the Stop Killing Games campaign destined to fail?](https://www.thegamebusiness.com/p/is-the-stop-killing-games-campaign)

_2026-08-13 · Christopher Dring · The Game Business_

Why is the video game industry so against this growing consumer rights movement?

[Listen](https://api.substack.com/feed/podcast/211009331/217139d08dda33d667d3e9a04bc573a9.mp3)

## [The survival of Sackboy and Crackdown developer Sumo Digital](https://www.thegamebusiness.com/p/the-survival-of-sackboy-and-crackdown)

_2026-08-11 · Christopher Dring · The Game Business_

“We’ve not made any redundancies in India”

[Listen](https://api.substack.com/feed/podcast/210676460/064768cc8308af8ad4f21c92b4cec442.mp3)

## [Is Netflix a new destination for showcasing video games? – The Game Business Micro](https://www.thegamebusiness.com/p/is-netflix-a-new-destination-for)

_2026-08-10 · Christopher Dring · The Game Business_

Plus, EA has new owners, while Nintendo, Sony, Xbox, Roblox and Take-Two update investors

## [Could no physical disc and a trade union row hurt the GTA 6 launch? Take-Two’s CEO doesn’t think so](https://www.thegamebusiness.com/p/could-no-physical-disc-and-a-trade)

_2026-08-07 · Christopher Dring · The Game Business_

Strauss Zelnick hopes Rockstar will showcase more marketing innovations following its Netflix partnership

## [The State of Games: June 2026](https://www.thegamebusiness.com/p/the-state-of-games-june-2026)

_2026-07-31 · Christopher Dring · The Game Business_

The World Cup impacts the game charts, it was a bad month for consoles and a good month for new announcements

## [The Legend of Zelda: Ocarina of Time remake is the most anticipated game of 2026 (that isn’t called Grand Theft Auto)](https://www.thegamebusiness.com/p/the-legend-of-zelda-ocarina-of-time)

_2026-07-30 · Christopher Dring · The Game Business_

Plus, we chat Call of Duty, Blood of the Dawnwalker, Marvel’s Wolverine, Star Wars, Gears of War and more

[Listen](https://api.substack.com/feed/podcast/209094822/76a1e1237cf75676b0a917cfc6e81522.mp3)

## [Finnish Seedboxes — Up to 20Gbps (Sponsored)](https://crawlproof.com/a/sya86tsTJ50A)

_2026-07-30 · **Sponsored**_

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## [Destiny’s biggest rival Warframe has had ‘two years of massive growth’](https://www.thegamebusiness.com/p/destinys-biggest-rival-warframe-has)

_2026-07-28 · Christopher Dring · The Game Business_

Digital Extremes believes in console growth, and discusses the ‘careful’ development of its second game

[Listen](https://api.substack.com/feed/podcast/208815458/4e396b1429f61d74eafa0ec71d5ba8ee.mp3)

## [Curiosity Beats Credentials](https://starveup.substack.com/p/curiosity-beats-credentials)

_2026-06-19 · Alexander L. Fernandez · Video Games Real Talk_

How curiosity, not credentials, helped build Streamline Studios and shaped a 25-year journey through games, technology, leadership, and innovation.

## Game Dev Career Advice, Starting a Studio & AI in 2026 | Rushdown Studios

_2026-04-25 · Game Dev Advice: The Game Developer's Podcast_

Kirk Becker and Hunter Fortuin of Rushdown Studios join JP for a wide-ranging conversation on breaking into games, advancing your career, building a co-dev studio, AI's real impact, and what 2026 looks like from inside the industry. KEY TOPICS • Breaking into the games industry in 2026 • The "brag book" strategy for career advancement • Networking, portfolios, and increasing your surface area of…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL1578147549.mp3)

## [Zero Time](https://starveup.substack.com/p/zero-time)

_2026-03-26 · Alexander L. Fernandez · Video Games Real Talk_

When Marginal Cost Collapses, Only Judgment Compounds.

## [Aligning Yourself](https://starveup.substack.com/p/aligning-yourself)

_2026-02-05 · Alexander L. Fernandez · Video Games Real Talk_

Discipline, reflection, and the work required before any system can scale.

## [The Crazy Part Is, It Worked](https://starveup.substack.com/p/the-crazy-part-is-it-worked)

_2026-01-15 · Alexander L. Fernandez · Video Games Real Talk_

25 years in the games industry taught me that success isn’t about speed, luck, or hype. It’s about staying, deferring comfort, and letting time do its work.

## [Why Co-Development Still Fails](https://starveup.substack.com/p/why-co-development-still-fails)

_2025-12-18 · Alexander L. Fernandez · Video Games Real Talk_

Co-development doesn’t fail quietly. It fails politely—until the bill arrives. Most failures aren’t technical. They’re leadership failures dressed up as process issues. Here are five reasons co-development still breaks, even now.

## [Do You See What I See?](https://starveup.substack.com/p/do-you-see-what-i-see)

_2025-12-04 · Alexander L. Fernandez · Video Games Real Talk_

Most people see their lane. Very few see the system.After 25 years and four industry contractions, I’ve learned to stop watching events and start watching patterns. This is what I see when I look at the games industry — the cycles, the leverage points, the access problem, the cultural failures, and the real reason studios rise or collapse.

## [SPIRIT OF THANKS](https://starveup.substack.com/p/spirit-of-thanks)

_2025-11-27 · Alexander L. Fernandez · Video Games Real Talk_

A reflection on brutal awareness, emotional resilience, and the ability to laugh at darkness — the hidden traits that define enduring, high-impact leaders.

## [Systems of Chaos](https://starveup.substack.com/p/systems-of-chaos)

_2025-11-20 · Alexander L. Fernandez · Video Games Real Talk_

Most people don’t fail from lack of talent, they drown in unmanaged chaos. This essay breaks down how to reduce cognitive load, turn repeating loops into systems, and free up more time to live in your genius instead of your inbox.

## [AI Summaries & Audio Briefings (Sponsored)](https://crawlproof.com/a/cCmQCtpF779N)

_2025-11-20 · **Sponsored**_

Read AI summaries and listen to concise audio briefings for the latest stories.

## [The Human Stack](https://starveup.substack.com/p/the-human-stack)

_2025-11-13 · Alexander L. Fernandez · Video Games Real Talk_

Every company obsesses over the tech stack. Few protect the human one.Communication, trust, and discipline — the real code that keeps teams alive.

## [THE END](https://starveup.substack.com/p/the-end)

_2025-11-06 · Alexander L. Fernandez · Video Games Real Talk_

The end isn’t collapse, it’s calibration.Discipline decides who crosses the bridge.

## Starting an Indie Studio, Getting a Publisher, and Shipping the RPG Indie Hit Fretless: The Wrath of Riffson with Jeff Linville, Ritual Studios

_2025-11-03 · Game Dev Advice: The Game Developer's Podcast_

In this episode, Jeff Linville — co-founder of Ritual Studios — returns to Game Dev Advice to talk about the journey behind his band-inspired RPG Fretless: The Wrath of Riffson. From starting a studio with college friends to launching worldwide with French publisher Playdigious, Jeff shares the hard-won lessons of taking the leap into full-time indie development. We go into what it really takes to…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL6804714103.mp3)

## [From Disney’s “Where’s My Water?” to Solo Indie Dev Success: How Creativity and Persistence Built a Game Career, with Tim “Walaber” FitzRandolph](https://www.gamedevadvice.com/)

_2025-08-29 · Game Dev Advice: The Game Developer's Podcast_

In this episode, we dive deep into Tim’s creative journey behind Disney’s hit mobile game Where’s My Water? and what it really takes to break into and succeed in the game industry. From starting out in QA testing to leading creative teams at Disney, and later becoming a successful solo indie developer, Tim’s conversation is packed with insights, stories, and advice for anyone passionate about…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL6416741154.mp3)

## [Laughs, Games & Career Turns: Mike Drucker’s Path from SNL, Nintendo to Tonight Show and New Memoir](https://www.gamedevadvice.com/)

_2025-06-27 · Game Dev Advice: The Game Developer's Podcast_

In this episode of Game Dev Advice, writer and comedian Mike Drucker shares his journey across the worlds of television, video games, and comedy. Starting as an assistant and researcher at Saturday Night Live, Mike moved into game localization at Nintendo—where he even played basketball with Reggie Fils-Aimé—before joining The Tonight Show Starring Jimmy Fallon as a writer and then Full Frontal…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL7761877228.mp3?updated=1751085648)

## [Stuart Maine on 28 Years in Game Development: Starting a Studio, Building Great Teams, Career Advice & Lessons for Aspiring Devs & His New Books](https://www.gamedevadvice.com/)

_2025-05-04 · Game Dev Advice: The Game Developer's Podcast_

In this interview, veteran game designer Stuart Maine shares his 28-year journey in the gaming industry, detailing his humble beginnings in a cyber café to becoming a senior designer at Two Desperados, a mobile games company in Serbia. Stuart recounts his early days at Bullfrog and his time at renowned companies like Acclaim and Blitz, working on notable projects such Warhammer Combat Cards, Epic…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL2524644935.mp3?updated=1746316987)

## [Building a Successful Indie Studio with No Industry Experience, Betting on Steam, Game Jams, Finishing Crashlands 2, Recording 500+ Podcasts, Stacking the Dice, and Storefront Featuring—Adam Coster, CEO of Butterscotch Shenanigans](https://www.gamedevadvice.com/)

_2025-03-03 · Game Dev Advice: The Game Developer's Podcast_

In this episode, Adam Coster, CEO of Butterscotch Shenanigans, shares his unique journey of joining and growing the indie studio with his brothers Sam and Seth. Adam discusses their beginnings in 2012, the steep challenges they faced, and how a personal family crisis redefined their mission to bring joy through games. He then shares insights into their different projects, including the highly…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL3404741541.mp3?updated=1741017974)

## [Navigating Game Industry Challenges, Job Hunting After a Layoff, the Rise of Consulting Firms, Celebrity Stories, and Starting a New Company—Adam Boyes, Founder of Vivrato](https://www.gamedevadvice.com/)

_2025-02-04 · Game Dev Advice: The Game Developer's Podcast_

In this episode, industry veteran Adam Boyes discusses the complexities of the video games industry, from the challenges of sustaining AAA games to navigating market dynamics and the impact of large-scale layoffs. He shares insights from his journey founding Vivrato and highlights the importance of innovation and thoughtful leadership. The conversation also covers practical advice for aspiring…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL4345327033.mp3?updated=1741018027)

## [Starting a Studio, Thriving Post-Layoff, Working at Epic Games, the Rise of UGC, Hiring Is Broken, Street Fighter: The Movie, Empathy, and Building Games for Fortnite with CEO Alan Noon of Drill Creative, Inc.](https://www.gamedevadvice.com/)

_2024-12-18 · Game Dev Advice: The Game Developer's Podcast_

In this episode, I caught up with Alan Noon, founder and CEO of Drill Creative, Inc., to discuss his journey from decades in the game industry to launching his own studio. Alan shared how his work on UEFN at Epic Games, including shipping Deserted Domination and the big GDC reveal, plus his desire to return to hands-on game creation. After a layoff, he quickly turned the setback into an…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL5413497808.mp3?updated=1741018103)

## [Working at Valve, Finding Mentors, Reinventing Yourself, Collecting Pinball, Grit, Nolan Bushnell, Working Under Pressure, Silicon Valley, The Enthusiasm Advantage, and Ham Radio with CEO Jeri Ellsworth of Tilt Five](https://www.gamedevadvice.com/)

_2024-11-21 · Game Dev Advice: The Game Developer's Podcast_

Summary: Jeri Ellsworth shares her journey from childhood fascination with technology to becoming the CEO of Tilt Five. She describes her early interest in science and computers, fueled by her father's gift of a Commodore 64. Jeri recounts her experiences in racing, learning fabrication skills, and self-promotion to fund her racing career. Transitioning to computers, she opened several computer…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL7514526549.mp3?updated=1741019669)

## [Trade Bitcoin and Ethereum Today (Sponsored)](https://crawlproof.com/a/RY01gJ0ftEQp)

_2024-11-21 · **Sponsored**_

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## [Starting a Studio, Don’t Give Up, Self Publishing, Being a CEO, and the Gold Rush ‘90s with Brad Hendricks of Blind Squirrel Entertainment](https://www.gamedevadvice.com/)

_2024-10-05 · Game Dev Advice: The Game Developer's Podcast_

In this episode, I speak with Brad Hendricks, CEO and Founder of Blind Squirrel Entertainment. Brad talks about his path from working with new game technologies to starting his own company after his previous job at Gamebryo ended. He shares how he and his team landed their first project with 2K Games, kickstarting their game development journey before even having a company name :) Brad then…

[Listen](https://pdcn.co/e/traffic.megaphone.fm/ADL4959218601.mp3?updated=1741019699)

