Dealing with old LFS bloat filling up your Git cloud storage

For anyone who has made a large game with Adventure Game Studio using Git as the source control, the problem of the sprite file is surely the bane of your life. For older versions of AGS, all sprites were stored together in one immense inseparable blob of a sprite file (acsprset.spr), which can easily end [ ] The post Dealing with old LFS bloat filling up your Git cloud storage appeared first on…