Server owners are beginning to badly optimise again

CYBERSHOKE is a large CS2 community server provider (see my previous post for a hint of their size ). One of their gimmicks has been “optimising” the performance of the game, as the game leaves a lot to be desired on this front. They recently raised the point that CS2 does not engage in occlusion culling: not rendering objects and players outside of the viewable distance. The predecessor, CS:GO,…