Math for Gamedev 101: Trigonometry

This is part two of the "Math for Gamedev 101" series. You can read part one here: Math for Gamedev 101: Vectors . As before, these are my notes from Simon's course on Math for Game Developers . This part is dedicated to basic trigonometry. The first GIF is from the Wikipedia article on radians , and the second one was generated with ImageMagick from this Racket snippet .