game designer
The 50 most recent episodes and tracks on this topic, about 22 hours of it.
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- Angel Steger: Wealthfront's VP of Design on what architecture teaches you about softwareDesign BetterNotes
- 🎙️Podcast #48 – De moddeur à artiste 3D sur Call of Duty : le parcours autodidacte de CalvinVideoGameCreation.fr26:44Notes
- Episode 412: Nigel Matthews, GamesQuestBoard Game Binge37:17Notes
- Mega Raichu falling with different screams | Kirby Falling MemeGolden OwlNotes
- Ben Drury: Yoto co-founder on audio, imagination, and screen-free designDesign BetterNotes
- 🎙️Podcast #47 – Créer son studio de jeux vidéo : les conseils d’une experte-comptable spécialiséeVideoGameCreation.fr23:34Notes
- Game Design Inspiration from Gen ConThink Like A Game Designer13:47Notes
- Game Design Inspiration from Gen ConThink Like A Game DesignerNotes
- Episode 411: Sam Barmettler, Around the Stump GamesBoard Game Binge35:18Notes
- Jeff Hammoud: Chief Design Officer of Rivian on constraints, color, and what separates designers from stylistsDesign BetterNotes
- 🎙️Podcast #46 – Maurine Micol – Comment amélioler l’UX de vos jeuxVideoGameCreation.fr23:46Notes
- Episode 410: Jeffrey CCH, Ice Makes GamesBoard Game Binge32:33Notes
- Game Designer Explains: Why Does Every Game Include a Fishing Minigame?Game Designer ExplainsNotes
- Game Designer Explains: Why Does Every Game Include a Fishing Minigame?Golden OwlNotes
- Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)Think Like A Game DesignerNotes
- Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)Think Like A Game Designer1:02:32Notes
- Portfolio Club with Dan HardenDesign BetterNotes
- 🎙️Podcast #45 – comment FIGS conçoit les interfaces de jeux vidéoVideoGameCreation.fr13:28Notes
- Episode 409: Chris Backe, Entro GamesBoard Game Binge37:35Notes
- Eric Ries: Lean Startup author on why good companies go bad, and why good design is critical to successDesign BetterNotes
- Episode 408: Nick Federico, Millrat StudioBoard Game Binge30:00Notes
- Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)Think Like A Game Designer1:03:17Notes
- Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)Think Like A Game DesignerNotes
- Episode 407: George Li, RabbleBoard Game Binge30:53Notes
- Episode 406: Michal Vitkovsky, Shiver Me TimbersBoard Game Binge31:53Notes
- What makes Every Bug Pokémon Good (from a Game Design Perspective)Golden OwlNotes
- Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)Think Like A Game DesignerNotes
- Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)Think Like A Game Designer1:21:23Notes
- Episode 405: Nathan & Mel, Pick Up & Play GamesBoard Game Binge32:32Notes
- Episode 404: Kevin Vogt, Dream Bridge GamesBoard Game Binge29:45Notes
- Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)Think Like A Game Designer1:22:09Notes
- Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)Think Like A Game DesignerNotes
- Episode 403: Michael Orion, Rolling WizardsBoard Game Binge32:36Notes
- Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)Think Like A Game DesignerNotes
- Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)Think Like A Game Designer1:44:37Notes
- Nate Heiss — Removing Ego from Design, The Magic of Roguelikes, and Building Across Digital and Tabletop (#104)Think Like A Game Designer1:31:15Notes
- Standing here I realize, but it’s Pokemon #pokemon #pokemonchampions #gaming #metalgearsolidGolden OwlNotes
- [Pokémon: arche-Type Talk] How the Fighting Type went from the Weakest to StrongestGolden OwlNotes
- Mark Rosewater — Designing for Emotion, Embracing Complexity, and 28 Years of Iteration (#103)Think Like A Game Designer1:52:10Notes
- FOOLISH SAMURAI WARRIOR POKEMON #pokemonchampions #pokemon #animeGolden OwlNotes
- Ross Thompson—Real-World Marketing, Influencer Strategy, and Building Community That Lasts (#102)Think Like A Game Designer1:12:41Notes
- 42: Designing Complex and Successful Games with Dávid TurcziPlayer Lair Podcast58:14
- [Pokémon: arche-Type Talk] Why Ground is the Most Boring Pokémon TypeGolden OwlNotes
- Drew Corkill — Design Solo Game Systems, Speed, and Shipping at Scale (#101)Think Like A Game Designer1:02:14Notes
- Why Missingno is the Only Bird in all of Pokémon [Arche-Type Talk]Golden OwlNotes
- 41: Making an EPIC 4X game with Preben MøllerPlayer Lair Podcast1:13:22
- How I Failed My First Pokémon Nuzlocke Without a Single BattleGolden OwlNotes
- Watching the Pokemon Presents liveGolden OwlNotes
- Controlling Time via Game Design [Game Designer Explains]Game Designer ExplainsNotes
- Controlling Time via Game Design [Game Designer Explains]Golden OwlNotes
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