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Topic · game designer

game designer

The 50 most recent episodes and tracks on this topic, about 22 hours of it.

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  1. Angel Steger: Wealthfront's VP of Design on what architecture teaches you about softwareDesign BetterNotes
  2. 🎙️Podcast #48 – De moddeur à artiste 3D sur Call of Duty : le parcours autodidacte de CalvinVideoGameCreation.fr26:44Notes
  3. Episode 412: Nigel Matthews, GamesQuestBoard Game Binge37:17Notes
  4. Mega Raichu falling with different screams | Kirby Falling MemeGolden OwlNotes
  5. Ben Drury: Yoto co-founder on audio, imagination, and screen-free designDesign BetterNotes
  6. 🎙️Podcast #47 – Créer son studio de jeux vidéo : les conseils d’une experte-comptable spécialiséeVideoGameCreation.fr23:34Notes
  7. Game Design Inspiration from Gen ConThink Like A Game Designer13:47Notes
  8. Game Design Inspiration from Gen ConThink Like A Game DesignerNotes
  9. Episode 411: Sam Barmettler, Around the Stump GamesBoard Game Binge35:18Notes
  10. Jeff Hammoud: Chief Design Officer of Rivian on constraints, color, and what separates designers from stylistsDesign BetterNotes
  11. 🎙️Podcast #46 – Maurine Micol – Comment amélioler l’UX de vos jeuxVideoGameCreation.fr23:46Notes
  12. Episode 410: Jeffrey CCH, Ice Makes GamesBoard Game Binge32:33Notes
  13. Game Designer Explains: Why Does Every Game Include a Fishing Minigame?Game Designer ExplainsNotes
  14. Game Designer Explains: Why Does Every Game Include a Fishing Minigame?Golden OwlNotes
  15. Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)Think Like A Game DesignerNotes
  16. Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)Think Like A Game Designer1:02:32Notes
  17. Portfolio Club with Dan HardenDesign BetterNotes
  18. 🎙️Podcast #45 – comment FIGS conçoit les interfaces de jeux vidéoVideoGameCreation.fr13:28Notes
  19. Episode 409: Chris Backe, Entro GamesBoard Game Binge37:35Notes
  20. Eric Ries: Lean Startup author on why good companies go bad, and why good design is critical to successDesign BetterNotes
  21. Episode 408: Nick Federico, Millrat StudioBoard Game Binge30:00Notes
  22. Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)Think Like A Game Designer1:03:17Notes
  23. Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)Think Like A Game DesignerNotes
  24. Episode 407: George Li, RabbleBoard Game Binge30:53Notes
  25. Episode 406: Michal Vitkovsky, Shiver Me TimbersBoard Game Binge31:53Notes
  26. What makes Every Bug Pokémon Good (from a Game Design Perspective)Golden OwlNotes
  27. Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)Think Like A Game DesignerNotes
  28. Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)Think Like A Game Designer1:21:23Notes
  29. Episode 405: Nathan & Mel, Pick Up & Play GamesBoard Game Binge32:32Notes
  30. Episode 404: Kevin Vogt, Dream Bridge GamesBoard Game Binge29:45Notes
  31. Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)Think Like A Game Designer1:22:09Notes
  32. Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)Think Like A Game DesignerNotes
  33. Episode 403: Michael Orion, Rolling WizardsBoard Game Binge32:36Notes
  34. Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)Think Like A Game DesignerNotes
  35. Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)Think Like A Game Designer1:44:37Notes
  36. Nate Heiss — Removing Ego from Design, The Magic of Roguelikes, and Building Across Digital and Tabletop (#104)Think Like A Game Designer1:31:15Notes
  37. Standing here I realize, but it’s Pokemon #pokemon #pokemonchampions #gaming #metalgearsolidGolden OwlNotes
  38. [Pokémon: arche-Type Talk] How the Fighting Type went from the Weakest to StrongestGolden OwlNotes
  39. Mark Rosewater — Designing for Emotion, Embracing Complexity, and 28 Years of Iteration (#103)Think Like A Game Designer1:52:10Notes
  40. FOOLISH SAMURAI WARRIOR POKEMON #pokemonchampions #pokemon #animeGolden OwlNotes
  41. Ross Thompson—Real-World Marketing, Influencer Strategy, and Building Community That Lasts (#102)Think Like A Game Designer1:12:41Notes
  42. 42: Designing Complex and Successful Games with Dávid TurcziPlayer Lair Podcast58:14
  43. [Pokémon: arche-Type Talk] Why Ground is the Most Boring Pokémon TypeGolden OwlNotes
  44. Drew Corkill — Design Solo Game Systems, Speed, and Shipping at Scale (#101)Think Like A Game Designer1:02:14Notes
  45. Why Missingno is the Only Bird in all of Pokémon [Arche-Type Talk]Golden OwlNotes
  46. 41: Making an EPIC 4X game with Preben MøllerPlayer Lair Podcast1:13:22
  47. How I Failed My First Pokémon Nuzlocke Without a Single BattleGolden OwlNotes
  48. Watching the Pokemon Presents liveGolden OwlNotes
  49. Controlling Time via Game Design [Game Designer Explains]Game Designer ExplainsNotes
  50. Controlling Time via Game Design [Game Designer Explains]Golden OwlNotes