# game designer (blogs) — RSS Amplifier

Recent posts from the 3 feeds in the RSS Amplifier directory that cover game designer.

Page: <https://rssamplifier.com/topics/game-designer/blogs>  
Feed: <https://rssamplifier.com/topics/game-designer/blogs.md>

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## [A Week in the Life of a Board Game Designer, Developer, Editor, and so on and so on](https://entrogames.substack.com/p/a-week-in-the-life-of-a-board-game)

_2026-08-17 · Chris Backe · Making Games by Chris Backe_

I’d like to thank Jason Tagmire over at the Button Shy Games Substack for directly inspiring this post.

## [48 Different Ways to Gain a Power or Action](https://entrogames.substack.com/p/48-different-ways-to-gain-a-power)

_2026-08-10 · Chris Backe · Making Games by Chris Backe_

Well, this ended up being a rabbit hole...! It's nowhere near complete, but plenty to think about.

## [Stop Doing These 12 Things in Your Rulebook](https://entrogames.substack.com/p/stop-doing-these-12-things-in-your)

_2026-08-03 · Chris Backe · Making Games by Chris Backe_

Know what to look for to make your rulebook communicate clearly.

## [My secret weapon at conventions: a few pieces of paper](https://entrogames.substack.com/p/my-secret-weapon-at-conventions-a)

_2026-07-27 · Chris Backe · Making Games by Chris Backe_

Why prepping for a convention isn't just about pitches

## [Designer Diary: Rooftop Roses](https://entrogames.substack.com/p/designer-diary-rooftop-roses)

_2026-07-20 · Chris Backe · Making Games by Chris Backe_

Dice rolling, area controlling, rose planting, print-and-playing

## [My exact process to make pitch videos](https://entrogames.substack.com/p/my-exact-process-to-make-pitch-videos)

_2026-07-13 · Chris Backe · Making Games by Chris Backe_

I've just shot 10 pitch videos over the course of 2 days. I have notes.

## [The 7 Habits of Highly Effective Game Designers (part 2)](https://entrogames.substack.com/p/the-7-habits-of-highly-effective)

_2026-07-06 · Chris Backe · Making Games by Chris Backe_

What's next after Empathy, Creativity and Curiosity, and Respect?

## [The 7 Habits of Highly Effective Game Designers (part 1)](https://entrogames.substack.com/p/the-7-habits-of-highly-effective-designers)

_2026-06-29 · Chris Backe · Making Games by Chris Backe_

If you’re passionate about creating board games, you know that a great idea is just the beginning.

## [How to break out of a design rut](https://entrogames.substack.com/p/how-to-break-out-of-a-design-rut)

_2026-06-22 · Chris Backe · Making Games by Chris Backe_

A tour of the ruts designers fall into, and one concrete change for each.

## [The 4 phases of physical prototypes](https://entrogames.substack.com/p/the-4-phases-of-physical-prototypes)

_2026-06-15 · Chris Backe · Making Games by Chris Backe_

Making a great prototype that doesn't get in the way doesn't have to cost an arm or a leg.

## [Snapshot Showdown on Google Play (Sponsored)](https://crawlproof.com/a/bxBP6GsS23Qm)

_2026-06-15 · **Sponsored**_

Available on Google Play for Android devices.

## [Oops, I invented REST APIs](https://clemorl.fr/Articles/Oops,-I-invented-REST-APIs)

_2026-04-09 · Clément O._

Now THAT’s a title. It’s a bit like saying “How I invented bit shifting” or, for the less technical people reading this “How I invented restaurants”.

## [Clément Orlandini - Game Designer, Programmer, Storyteller](https://clemorl.fr/)

_2026-04-07 · Clément O._

Hey there 👋 I’m Clément French game designer, programmer and storyteller.

## [About Me](https://clemorl.fr/About)

_2026-04-04 · Clément O._

## [Articles](https://clemorl.fr/Articles/)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Century](https://clemorl.fr/Portfolio/Century)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Divunity](https://clemorl.fr/Portfolio/Divunity)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Duck-tective](https://clemorl.fr/Portfolio/Duck-tective)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Wartales](https://clemorl.fr/Portfolio/Wartales)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Portfolio](https://clemorl.fr/Portfolio/)

_2026-04-04 · Clément O._

Transclude of WIP.

## [Projects](https://clemorl.fr/Projects/)

_2026-04-04 · Clément O._

Transclude of WIP.

## [100,000 Bonus Points Await You (Sponsored)](https://crawlproof.com/a/9xex0P5BtkQj)

_2026-04-04 · **Sponsored**_

Earn 100,000 bonus points after spending $5,000 in the first 3 months.

## [Bobby&#8217;s Rules for Brainstorming](https://bobbylox.com/blog/bobbys-rules-for-brainstorming/)

_2026-02-10 · bobbylox · Bobby Lockhart_

As a game designer, one of the most fun parts of my job is coalescing a new set of constraints into the beginnings of a concrete game idea. I find this is best done in groups, like a T.V. writers room, where people bounce concepts back and forth. Some ideas are assists, others are slam \[ \] Source

## [Too Many Walts and Not Enough Roys](https://bobbylox.com/blog/too-many-walts-and-not-enough-roys/)

_2026-01-12 · bobbylox · Bobby Lockhart_

I just got through reading Building a Company: Roy O. Disney and the Creation of an Entertainment Empire by Bob Thomas. Reading nonfiction usually takes me a long time (I m a daydreamer) but I absolutely sailed through this book. It s all about Roy Disney, Walt Disney s older brother and business partner. It s a touching book. \[ \] Source

## [Tech Takes the Pareto Principle Too Far](https://bobbylox.com/blog/tech-takes-the-pareto-principle-too-far/)

_2024-12-06 · bobbylox · Bobby Lockhart_

There s a reason video games build what s called a vertical slice . If you re not familiar, a vertical slice is a single playable area, with all mechanics, final art, vfx, sfx, music, etc. Basically, a little piece of exactly how the finished game will look and feel and play. The vertical slice is what game developers \[ \] Source

## [All AAA Games Should Also Be Edu-Games](https://bobbylox.com/blog/all-aaa-games-should-include-an-educational-game/)

_2024-11-04 · bobbylox · Bobby Lockhart_

I know a lot about guns. I ve never held a gun. I ve seen guns only on store walls and on the hips of officers. I m not interested in guns. Still, I know a lot about guns because guns play a big role in many of the videogames I love. As a game designer specializing in \[ \] Source

