# game designer (audio feeds) — RSS Amplifier

Recent posts from the 7 feeds in the RSS Amplifier directory that cover game designer.

Page: <https://rssamplifier.com/topics/game-designer/audio>  
Feed: <https://rssamplifier.com/topics/game-designer/audio.md>

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## [Angel Steger: Wealthfront's VP of Design on what architecture teaches you about software](https://designbetterpodcast.com/p/angel-steger)

_2026-08-20 · Eli Woolery · Design Better_

Episode 187 of the Design Better Podcast

[Listen](https://api.substack.com/feed/podcast/211945649/0fcb7d03b54b93a51d47454b94cf8d9b.mp3)

## [🎙️Podcast #48 &#8211; De moddeur à artiste 3D sur Call of Duty : le parcours autodidacte de Calvin](https://videogamecreation.fr/%f0%9f%8e%99%ef%b8%8fpodcast-48-de-moddeur-a-artiste-3d-sur-call-of-duty-le-parcours-autodidacte-de-calvin/)

_2026-08-19 · VideoGameCreation.fr_

Dans cet épisode enregistré au Game Camp, je rencontre Calvin, artiste 3D spécialisé dans le hard surface et la création d'armes pour les FPS. Il revient sur son parcours atypique, de ses études de physique-chimie à son travail sur des productions comme Call of Duty. Calvin explique comment le modding de Squad lui a permis d'apprendre la 3D en autodidacte, de travailler avec des professionnels et…

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2026/07/Podcast-48-De-moddeur-a-artiste-3D-sur-Call-of-Duty-le-parcours-autodidacte-de-Calvin.mp3)

## [Episode 412: Nigel Matthews, GamesQuest](https://boardgamebinge.com/sample-page/episode-412-nigel-matthews-gamesquest)

_2026-08-18 · Board Game Binge_

Nigel Matthews is CEO of ShipQuest, the market leader in Kickstarter Fulfillment for Board Games in the EU. With a huge wealth of knowledge and experience, Nigel digs into the changing rules around shipments to the EU and how to best navigate them along with the new testing requirements for the tabletop industry. Learn more about GamesQuest services at https://www.gamesquest.co.uk WHERE TO FIND…

[Listen](https://episodes.captivate.fm/episode/baf38e43-0925-4faa-94e5-2d24ad2ed3e6.mp3)

## [How to build a portfolio that will get you a job](https://designbetterpodcast.com/p/how-to-build-a-portfolio-that-will)

_2026-08-14 · Aarron Walter · Design Better_

Design Better’s guide to showing your work, drawn from live critiques with people who do the hiring.

## [Ben Drury: Yoto co-founder on audio, imagination, and screen-free design](https://designbetterpodcast.com/p/ben-drury)

_2026-08-13 · Eli Woolery · Design Better_

Episode 186 of the Design Better Podcast

[Listen](https://api.substack.com/feed/podcast/210987421/eb558f1b2916671d09df8192189dee7b.mp3)

## [🎙️Podcast #47 &#8211; Créer son studio de jeux vidéo : les conseils d&#8217;une experte-comptable spécialisée](https://videogamecreation.fr/%f0%9f%8e%99%ef%b8%8fpodcast-47-creer-son-studio-de-jeux-video-les-conseils-dune-experte-comptable-specialisee/)

_2026-08-12 · VideoGameCreation.fr_

Dans cet épisode enregistré au Game Camp, je rencontre Marine Cébé, experte-comptable spécialisée dans le secteur du jeu vidéo. Elle nous explique quand créer une société, comment choisir son statut et pourquoi il est important de consulter un professionnel qui connaît les particularités de l'industrie. Nous parlons également des revenus Steam, des commissions des plateformes, des ventes…

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2026/07/Podcast-47-Creer-son-studio-de-jeux-video-les-conseils-d-une-experte-comptable-specialisee.mp3)

## [Game Design Inspiration from Gen Con](https://justingarydesign.substack.com/p/game-design-inspiration-from-gen)

_2026-08-11 · Justin Gary · Think Like A Game Designer_

I just got back from a whirlwind convention tour, speaking on multiple panels and showing off the early prototype of The Lord of the Rings™: Ascension™ at San Diego Comic-Con and Gen Con . You can see a full playthrough of the game here . If you want to be one of the first to get the game, there’s less than one week left to back it on Gamefound! You can also read a deep dive into the mechanics in…

[Listen](https://api.substack.com/feed/podcast/210746484/3dbcc06894060f508c196f92f6c550d0.mp3)

## [Episode 411: Sam Barmettler, Around the Stump Games](https://boardgamebinge.com/sample-page/episode-411-sam-barmettler-around-the-stump-games)

_2026-08-11 · Board Game Binge_

Sam Barmettler is a game designer who runs Around the Stump Games LLC. Sam got his love of board games from his grandfather and named around the stump after the chess board and set he and his grandfather built when he was in his early teen years. He started designing through making house rules as a kid and his first actual game prototype was made out of a desire to play in the Megaman BN universe…

[Listen](https://episodes.captivate.fm/episode/3c0724ff-5716-4f5f-ab9a-7770f9ea3eaf.mp3)

## [The Roundup: Constraints, craft, and the difference between design and style](https://designbetterpodcast.com/p/the-roundup-constraints-craft-and)

_2026-08-07 · Eli Woolery · Design Better_

What we learned from Rivian's Chief Design Officer, Jeff Hammoud

## [Jeff Hammoud: Chief Design Officer of Rivian on constraints, color, and what separates designers from stylists](https://designbetterpodcast.com/p/jeffrey-hammoud)

_2026-08-05 · Eli Woolery · Design Better_

A bonus episode of the Design Better Podcast

[Listen](https://api.substack.com/feed/podcast/209881221/b00e358b458737c6eb4126289df8006a.mp3)

## [Pirate.io on Google Play (Sponsored)](https://crawlproof.com/a/ZKmz8P8Hom3N)

_2026-08-05 · **Sponsored**_

Open the Pirate.io listing on Google Play to view the app’s details.

## [🎙️Podcast #46 &#8211; Maurine Micol &#8211; Comment amélioler l&#8217;UX de vos jeux](https://videogamecreation.fr/%f0%9f%8e%99%ef%b8%8fpodcast-46-maurine-micol-comment-amelioler-lux-de-vos-jeux/)

_2026-08-05 · VideoGameCreation.fr_

Dans cet épisode enregistré au Game Camp, je rencontre Maurine Micol, Game UX Designer et consultante dans l'industrie du jeu vidéo. Elle nous explique pourquoi l'UX ne se limite pas à créer de belles interfaces, mais concerne l'ensemble de l'expérience du joueur : onboarding, contrôles, ergonomie, affordances, accessibilité et compréhension des mécaniques. Nous revenons également sur les erreurs…

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2026/07/Podcast-46-Maurine-Micol-Comment-amelioler-l-UX-de-vos-jeux.mp3)

## [Episode 410: Jeffrey CCH, Ice Makes Games](https://boardgamebinge.com/sample-page/episode-410-jeffrey-cch-ice-makes-games)

_2026-08-04 · Board Game Binge_

Jeffrey CCH is the founder and lead designer of Ice Makes in Hong Kong. He designs games with attention to what players feel and think as play progresses. Rather than focusing only on mechanics, Jeffrey considers how choices create meaning and how shared play leads to conversation beyond the table. For him, a successful game is one that leaves players with memories, insights, and stories they want…

[Listen](https://episodes.captivate.fm/episode/e8d4abf3-a1e8-41b0-82e7-9dc2a0538a09.mp3)

## [The Roundup: A field guide to AI prompting](https://designbetterpodcast.com/p/the-roundup-a-field-guide-to-ai-prompting)

_2026-07-31 · Aarron Walter · Design Better_

An excerpt from a new book on using Claude Code

## [Chad Ellis—Reality Gaming at Boda Borg, the Psychology of Negotiation, and Building Ego-Free Teams (#108)](https://justingarydesign.substack.com/p/chad-ellisreality-gaming-at-boda)

_2026-07-30 · Justin Gary · Think Like A Game Designer_

Think Like A Game Designer Podcast

[Listen](https://api.substack.com/feed/podcast/208664741/cd5ae0a72eac78db2bea4cb99f0cea9f.mp3)

## [Portfolio Club with Dan Harden](https://designbetterpodcast.com/p/portfolio-club-with-dan-harden)

_2026-07-29 · Eli Woolery · Design Better_

Award winning design firm's founder reviews Design Better community portfolios

[Listen](https://api.substack.com/feed/podcast/208880250/7dc17660fedb41ca4a78b5bb6359c6cb.mp3)

## [🎙️Podcast #45 – comment FIGS conçoit les interfaces de jeux vidéo](https://videogamecreation.fr/%f0%9f%8e%99%ef%b8%8fpodcast-45-comment-figs-concoit-les-interfaces-de-jeux-video/)

_2026-07-29 · VideoGameCreation.fr_

Dans cet épisode enregistré au Game Camp, je rencontre Nils et Olivier, associés chez FIGS, un atelier spécialisé dans la conception d'interfaces pour les jeux vidéo. Depuis une quinzaine d'années, FIGS accompagne des studios sur l'UX et l'UI de jeux comme Endless Space, Humankind, Solasta, Dofus Unity, Wakfu ou encore Football Manager. Nous parlons de leur méthode de travail, de l'utilisation de…

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2026/07/Podcast-45-Comment-FIGS-concoit-les-interfaces-de-jeux-video.mp3)

## [Episode 409: Chris Backe, Entro Games](https://boardgamebinge.com/sample-page/episode-409-chris-backe-entro-games)

_2026-07-28 · Board Game Binge_

Chris Backe (rhymes with hockey) runs the one-man show at Entro Games. Born near Chicago, IL, USA, he's been designing games since 2016. Chris went full-time in the board game industry in 2021, and has a number of design / developer credits on https://boardgamegeek.com/boardgamedesigner/112652/chris-backe . He runs Virtual Playtesting, Tabletop Publishers, and designs print-and-play games for…

[Listen](https://episodes.captivate.fm/episode/058b3490-964a-4f1c-9daa-bf8951bd0fb6.mp3)

## [The Roundup: The most important product you'll ever design](https://designbetterpodcast.com/p/the-roundup)

_2026-07-24 · Eli Woolery · Design Better_

Three things we learned from Eric Ries, author of The Lean Startup and Incorruptible

## [Eric Ries: Lean Startup author on why good companies go bad, and why good design is critical to success](https://designbetterpodcast.com/p/eric-ries)

_2026-07-22 · Eli Woolery · Design Better_

Episode 185 of the Design Better Podcast

[Listen](https://api.substack.com/feed/podcast/207998709/28c928d796200322b4b3107fe59e2d6a.mp3)

## [Episode 408: Nick Federico, Millrat Studio](https://boardgamebinge.com/sample-page/episode-408-nick-federico-millrat-studio)

_2026-07-21 · Board Game Binge_

Millrat Studio is a partnership between board game designers Nick and Adam from Boston. They are designers rooted in the local Boston board game community. Nick and Adam organize and run playtest events, teach game design to families, and Nick has spoken about the design process in classrooms and on panels. Recently. they launched MILLRAT Pack!, a collection of four lightweight games. Check it out…

[Listen](https://episodes.captivate.fm/episode/eb0c7770-ad4f-4358-8c57-070b7241f658.mp3)

## [AI Summaries & Audio Briefings (Sponsored)](https://crawlproof.com/a/IQ3KNQyGG80w)

_2026-07-21 · **Sponsored**_

Read AI summaries and listen to concise audio briefings for the latest stories.

## [The Roundup: Friction, gratification, and leaving room for imagination](https://designbetterpodcast.com/p/the-roundup-friction-gratification)

_2026-07-17 · Eli Woolery · Design Better_

Four things we learned from writer and game designer Ian Bogost

## [Luke Peterschmidt — Designing for Massive Fandoms, Eliminating Obstacles, and Exploiting Your Superpowers (#107)](https://justingarydesign.substack.com/p/luke-peterschmidt-designing-for-massive)

_2026-07-16 · Justin Gary · Think Like A Game Designer_

About Luke Peterschmidt Luke Peterschmidt is a brilliant leader in the tabletop gaming industry who currently serves as the Head of Active Category Management at Asmodee. In this uniquely structured role, Luke has been managing the legendary The Lord of the Rings ™ portfolio. Right now, I am incredibly lucky to be working directly with him as we partner up to launch The Lord of the Rings™:…

[Listen](https://api.substack.com/feed/podcast/202729460/bdfd592f41b9a50d0844aa4040ee7a57.mp3)

## [Join us in Sonoma: A two-day gathering for design leaders](https://designbetterpodcast.com/p/join-us-in-sonoma-a-two-day-gathering)

_2026-07-16 · Eli Woolery · Design Better_

A unique creative leadership event • September 28–29, 2026 • The Stavrand, Sonoma, CA

## [Episode 407: George Li, Rabble](https://boardgamebinge.com/sample-page/episode-407-george-li-rabble)

_2026-07-14 · Board Game Binge_

George Li is a partner and designer in the indie Board Game company Rabble. They create games that spark joy, connection, and growth. No matter your age, Rabble believes we all need moments where we can let down our guard, be a little silly, and connect with the people around us. That’s why Rabble creates games that not only inspire more play, but also show how play enriches our lives. George's…

[Listen](https://episodes.captivate.fm/episode/5d7ba6cb-42e8-4d7b-aa60-dcef36b209db.mp3)

## [The Clarity of the Grave](https://justingarydesign.substack.com/p/the-clarity-of-the-grave)

_2026-07-09 · Justin Gary · Think Like A Game Designer_

How to get obsessed over what really matters and block out the rest

## [Episode 406: Michal Vitkovsky, Shiver Me Timbers](https://boardgamebinge.com/sample-page/episode-406-michal-vitkovsky-shiver-me-timbers)

_2026-07-07 · Board Game Binge_

Michal Vitkovsky is a Czech-born tech journalist living in Germany. Inspired by his love of Sid Meier’s Pirates!, he designed an open sandbox Pirate themed game called Shiver Me Timbers, which first launched on Kickstarter in 2020. After a few expansions & upgrades, he is back after a 5 year break with a reprint of Shiver Me Timbers, this time on Gamefound. You can check out the campaign here:…

[Listen](https://episodes.captivate.fm/episode/538a086a-c9c9-46e0-b065-12714f1b512a.mp3)

## [Ben Seck—Treating Your Career Like a Game, Shifting from Cards to Mobile, and Being a Boss Who Actually Backs Their Team (#107)](https://justingarydesign.substack.com/p/ben-secktreating-your-career-like)

_2026-07-02 · Justin Gary · Think Like A Game Designer_

Think Like A Game Designer Podcast

[Listen](https://api.substack.com/feed/podcast/204082852/fba222061a64bd96168d0c8398b0ac69.mp3)

## [Episode 405: Nathan & Mel, Pick Up & Play Games](https://boardgamebinge.com/sample-page/episode-405-nathan-mel-pick-up-play-games)

_2026-06-30 · Board Game Binge_

Nathan Lundgaard is the co-founder of Pick-Up and Play Games and Lead Game Designer for Bananarchy. Nathan has been designing games just for fun since he was a little kid and after covid decided to finally turn his passion into a business. Mel Chua is a software engineer turned game publisher who's spent a decade writing code and a suspicious amount of energy on games designed to ruin friendships.…

[Listen](https://episodes.captivate.fm/episode/1fe93681-59df-46b0-b461-6e13b108cba0.mp3)

## [Art Is Game Design](https://justingarydesign.substack.com/p/the-story-between-the-cards)

_2026-06-23 · Justin Gary · Think Like A Game Designer_

Why Visual Design Matters More Than Most Designers Think

## [Episode 404: Kevin Vogt, Dream Bridge Games](https://boardgamebinge.com/sample-page/episode-403-kevin-vogt-dream-bridge-games)

_2026-06-23 · Board Game Binge_

In 2025, after military service, raising their families, and a lifetime around the game table, Kevin Vogt, his wife Megumi (also a veteran), and their lifelong friend Amy O’Rourke (an Air Force wife and mother), got serious about play and founded Dream Bridge Games. Dream Bridge Games is a small independent studio creating immersive, family-friendly board games that combine original artwork,…

[Listen](https://episodes.captivate.fm/episode/f88d089e-b2ef-4ed3-b546-e12639707c9a.mp3)

## [Snapshot Showdown on Google Play (Sponsored)](https://crawlproof.com/a/ITU2kZVxNvTS)

_2026-06-23 · **Sponsored**_

Available on Google Play for Android devices.

## [Ivan Van Norman — From Broke Graduate to Geek & Sundry, the Reality of Scaling an Indie Studio, and Embracing Content Innovation (#106)](https://justingarydesign.substack.com/p/ivan-van-norman-from-broke-graduate)

_2026-06-18 · Justin Gary · Think Like A Game Designer_

About Ivan Van Norman Ivan Van Norman is a true powerhouse of indie tabletop publishing and media innovation, bringing over 15 years of deep industry expertise to the table. Our paths cross all the way back to the very first year Gen Con introduced Entrepreneur’s Alley, where our tiny 10x10 booths were literally shoved into the back corner of the convention hall, facing a wall right next to the…

[Listen](https://api.substack.com/feed/podcast/202585377/871868e7af9d9d6028beb70282e85805.mp3)

## [Episode 403: Michael Orion, Rolling Wizards](https://boardgamebinge.com/sample-page/episode-402-michael-orion-rolling-wizards)

_2026-06-16 · Board Game Binge_

Michael founded Rolling Wizards in Vietnam 2 years ago, leveraging his experience leading innovation strategy at Salesforce and global business development at Meta. He combines this with over 30 years as a dedicated student of game design and psychology to create meaningful experiences with games. You can check his website at https://www.rollingwizards.com/games or follow his adventures on his…

[Listen](https://episodes.captivate.fm/episode/8e4d0289-a8d4-4885-beed-6e019243d812.mp3)

## [A Tribute](https://justingarydesign.substack.com/p/a-tribute)

_2026-06-11 · Justin Gary · Think Like A Game Designer_

Live Like Everyone You Meet Could Die Tomorrow

## [Zvi Mowshowitz—From the Magic Pro Tour to Wall Street, the Logic of Bookmaking, and the Future of AI Ethics (#105)](https://justingarydesign.substack.com/p/zvi-mowshowitzfrom-the-magic-pro)

_2026-06-05 · Justin Gary · Think Like A Game Designer_

Think Like A Game Designer Podcast

[Listen](https://api.substack.com/feed/podcast/200447119/2e4cb989d77f974b0c3e704e270faa85.mp3)

## [Why Cooperation Is Hard to Design](https://justingarydesign.substack.com/p/the-quarterback-problem)

_2026-05-28 · Justin Gary · Think Like A Game Designer_

The challenge of making every player matter

## [Nate Heiss — Removing Ego from Design, The Magic of Roguelikes, and Building Across Digital and Tabletop (#104)](https://justingarydesign.substack.com/p/nate-heiss-removing-ego-from-design)

_2026-05-21 · Justin Gary · Think Like A Game Designer_

About Nate Heiss Nate Heiss is a true game design chameleon. His 25-plus year career spans from competitive Magic: The Gathering play to designing iconic cards like Goblin Guide at Wizards of the Coast. He then took those skills into the AAA video game world, working as a designer and creative director at studios like LucasArts and PopCap on massive mobile hits like Plants vs. Zombies Heroes .…

[Listen](https://api.substack.com/feed/podcast/198415771/f2a7a712f3807a7260b3403eff358a59.mp3)

## [Mark Rosewater — Designing for Emotion, Embracing Complexity, and 28 Years of Iteration (#103)](https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion)

_2026-05-07 · Justin Gary · Think Like A Game Designer_

About Mark Mark Rosewater is the Head Designer for Magic: The Gathering and one of the most influential voices in modern game design. With decades of experience shaping one of the most successful and enduring games in the world, Mark has led the design of countless sets and pioneered many of the systems that define Magic today. Known for his deep understanding of player psychology and his ability…

[Listen](https://api.substack.com/feed/podcast/196550605/5063f9ee7d1de750f84658342f2cf38e.mp3)

## [Ross Thompson—Real-World Marketing, Influencer Strategy, and Building Community That Lasts (#102)](https://justingarydesign.substack.com/p/ross-thompsonreal-world-marketing)

_2026-04-23 · Justin Gary · Think Like A Game Designer_

Ross Thompson is a marketing strategist focused on helping tabletop games and consumer brands grow through real-world connection. A veteran of the industry with over 15 years of experience in community building, events, and marketing, he most recently served as Director of Marketing at Atomic Mass Games, where he worked on titles like Star Wars: Legion , Marvel Crisis Protocol , and Star Wars:…

[Listen](https://api.substack.com/feed/podcast/195244633/414086a9ec3e79e596361610e7750d0e.mp3)

## 42: Designing Complex and Successful Games with Dávid Turczi

_2026-04-22 · Player Lair Podcast_

You can watch this episode with video on YouTube! Check it out here: https://www.youtube.com/watch?v=paxJFQ90qAY I sat down with David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games. Sponsors: Hero Time Manufacturing (5% discount + free quote): https://herotime1.com/?utm\_source=ivanalexiev Omnibus Gaming:…

[Listen](https://www.buzzsprout.com/1062763/episodes/19036259-42-designing-complex-and-successful-games-with-david-turczi.mp3)

## [Drew Corkill — Design Solo Game Systems, Speed, and Shipping at Scale (#101)](https://justingarydesign.substack.com/p/drew-corkill-design-solo-game-systems)

_2026-04-02 · Justin Gary · Think Like A Game Designer_

About Drew Drew Corkill is a UI/UX designer with nearly 15 years of experience and a deep background in graphic design, who has quietly become one of the most prolific creators in tabletop gaming. Alongside Gabe Barrett, Drew is the driving force behind the “Solo Game of the Month” initiative, he’s launched more crowdfunded games than almost anyone in the industry, building a system that…

[Listen](https://api.substack.com/feed/podcast/192956749/4e26c0f40e58175c51ecc8c6d412fb5c.mp3)

## 41: Making an EPIC 4X game with Preben Møller

_2026-03-09 · Player Lair Podcast_

Danish game designer and publisher Preben Møller joins me to talk about the long road of creating and publishing his ambitious 4X board game Sky Empire . We discuss how the project evolved over two years of development, the lessons learned from canceling a first crowdfunding campaign, and what changed before launching again successfully. Preben also shares insights into marketing board games,…

[Listen](https://www.buzzsprout.com/1062763/episodes/18810601-41-making-an-epic-4x-game-with-preben-moller.mp3)

## [Uncomfortable Games](https://bryukh.substack.com/p/uncomfortable-games)

_2025-10-06 · Valentin Briukhanov · Learning GameBox_

Choosing a game to start when completing the previous one is not always an easy task.What about taking something AAA and trying to play it?

## 40: Finding your game&#39;s hook FAST with Renato Simões

_2025-09-10 · Player Lair Podcast_

Brazilian designer and publisher Renato Simões ( FlipToons , Piratas , OZOB: A Cyberpunk Board Game ) joins me to talk about the importance of finding the hook in game design. We discuss his journey from King of Tokyo fan to publishing Brazil’s best-selling card game, how FlipToons went from idea to contract in just a month, and why OZOB became a $1,000,000+ crowdfunding success. Renato also…

[Listen](https://www.buzzsprout.com/1062763/episodes/17774041-40-finding-your-game-s-hook-fast-with-renato-simoes.mp3)

## [🎙️Podcast #44 – Dans les coulisses de Unity avec Mathieu Muller (Lead Product Manager)](https://videogamecreation.fr/podcast-44-dans-les-coulisses-de-unity-avec-mathieu-muller-lead-product-manager/)

_2025-08-21 · VideoGameCreation.fr_

Interview de Mathieu Muller, product manager chez Unity, sur les pipelines URP/HDRP, l’IA et les coulisses du moteur graphique Unity

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2025/07/Podcast-44-Dans-Les-Coulisses-De-Unity-Mathieu-Muller.mp3)

## 39: Co-Design, Pitching, and Elegant Mechanics with David Gordon

_2025-08-12 · Player Lair Podcast_

I chat with designer David Gordon ( Floristry , Finspan , Making Monsters ) about co-designing, filtering feedback, pitching to publishers, and crafting tense, elegant mechanics like Floristry ’s Dutch auction. We also dive into his process, inspiration, and lessons from working with top publishers like Stonemaier Games. Support the show

[Listen](https://www.buzzsprout.com/1062763/episodes/17659689-39-co-design-pitching-and-elegant-mechanics-with-david-gordon.mp3)

## [🎙️Podcast #43 – IA, accessibilité et passion rétro : le parcours de Nordine Ghachi (Tonton Studio)](https://videogamecreation.fr/podcast-43-ia-accessibilite-et-passion-retro-le-parcours-de-nordine-ghachi-tonton-studio/)

_2025-08-07 · VideoGameCreation.fr_

Interview de Nordine Ghachi, créateur d’A Blind Legend, passionné de game design, accessibilité et IA dans le jeu vidéo.

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2025/07/Podcast-43-IA-Accessibilite-Et-Passion-Retro-Nordine-Ghachi.mp3)

## [🎙️Podcast #42 &#8211; De l’écriture à la narration interactive : le parcours de Léonard Bertos](https://videogamecreation.fr/podcast-42-de-lecriture-a-la-narration-interactive-le-parcours-de-leonard-bertos/)

_2025-07-23 · VideoGameCreation.fr_

Interview de Léonard Bertos, narrative designer : parcours, conseils, écriture interactive et retour sur le jeu Sandwalkers.

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2025/07/Podcast-42-De-LEcriture-A-La-Narration-Interactive-Leonard-Bertos.mp3.mp3)

## [🎙️Podcast #41 &#8211; 25 ans de jeux vidéo avec Pasta Games (Fabien Delpiano)](https://videogamecreation.fr/podcast-41-25-ans-de-jeux-video-avec-pasta-games-fabien-delpiano/)

_2025-07-09 · VideoGameCreation.fr_

Dans ce podcast, découvrez le parcours de Fabien Del Piano, fondateur de Pasta Games, studio indépendant français actif depuis plus de 20 ans.

[Listen](https://media.blubrry.com/videogamecreation/videogamecreation.fr/wp-content/uploads/2025/07/Podcast-41-25-Ans-De-Jeux-Video-Avec-Pasta-Games-Fabien-DelPiano.mp3)

## 38: Creating Simple-to-Play Games with Cole Smith

_2025-06-11 · Player Lair Podcast_

In this episode of the Player Lair Podcast, we sit down with Cole Smith, designer of Tanuki , 3 Magi , and Sauros , to talk about his journey from pandemic hobbyist to published game designer. We dive into his roots in childhood rule-bending, how being a graphic designer informs his prototypes, and why sometimes it's better to shelve a game, or fight for it. Cole shares insights on pitching,…

[Listen](https://www.buzzsprout.com/1062763/episodes/17303906-38-creating-simple-to-play-games-with-cole-smith.mp3)

## 37: Publishing and Pitching with Zev Shlasinger

_2025-02-25 · Player Lair Podcast_

Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants &…

[Listen](https://www.buzzsprout.com/1062763/episodes/16192995-37-publishing-and-pitching-with-zev-shlasinger.mp3)

