# game art (blogs) — RSS Amplifier

Recent posts from the 2 feeds in the RSS Amplifier directory that cover game art.

Page: <https://rssamplifier.com/topics/game-art/blogs>  
Feed: <https://rssamplifier.com/topics/game-art/blogs.md>

---

## [See VFX breakdowns for Season 3 of Foundation in one place](https://www.cgchannel.com/2026/08/see-vfx-breakdowns-for-season-3-of-foundation-in-one-place/)

_2026-08-21 · Jim Thacker · CG Channel_

Watch breakdowns of the epic CG environments from the sci-fi series from Rodeo FX and Framestore - the latter VES Award-nominated.

## [Foundry releases Nuke 17.1](https://www.cgchannel.com/2026/08/foundry-releases-nuke-17-1/)

_2026-08-21 · Jim Thacker · CG Channel_

Check out the changes to the compositing software, including relighting Gaussian splats and Hydra 2.0 support in the 3D viewer.

[Listen](https://www.cgchannel.com/wp-content/uploads/2026/08/260820_Nuke17_AnimatedSplats.mp4)

## [See how Vine FX created 150 VFX shots for Enola Holmes 3](https://www.cgchannel.com/2026/08/see-how-vine-fx-created-150-vfx-shots-for-enola-holmes-3/)

_2026-08-20 · Jim Thacker · CG Channel_

See a VFX breakdown for the Victorian era mystery drama, from subtle invisible effects to creative sequences visualizing Enola's thoughts.

## [Scantic trains 3D Gaussian Splats entirely on your phone](https://www.cgchannel.com/2026/08/scantic-trains-gaussian-splats-entirely-on-your-phone/)

_2026-08-19 · Jim Thacker · CG Channel_

New iOS app generates 3DGS scans of objects and environments entirely on your phone, without cloud processing. The base app is free.

[Listen](https://www.cgchannel.com/wp-content/uploads/2026/08/260819_Scantic_FreeGaussianSplatiPhoneApp_tw.mp4)

## [See how Storm Studios created its VFX for Season 2 of Percy Jackson](https://www.cgchannel.com/2026/08/see-storm-studios-vfx-breakdown-for-season-2-of-percy-jackson/)

_2026-08-19 · Jim Thacker · CG Channel_

Discover how the studio created custom solvers to attach CG barnacles to the surface of the Sirens for the fantasy TV series.

## [CreativeRates tells you how much other people are earning in VFX](https://www.cgchannel.com/2026/08/creativerates-tells-you-how-much-other-people-are-earning-in-vfx/)

_2026-08-19 · Jim Thacker · CG Channel_

New site shows real-world pay data for jobs in VFX, animation, games and motion graphics, submitted anonymously by other users.

## [Check out benuts&#8217; 1980s-tastic VFX breakdown for Police Flash 80](https://www.cgchannel.com/2026/08/check-out-benuts-1980s-tastic-vfx-breakdown-for-police-flash-80/)

_2026-08-18 · Jim Thacker · CG Channel_

Check out benuts' VFX breakdown for the cop comedy - from stunts and gunfire to an eye-replacement for a cartoon aubergine costume.

## [ArtDeck is a new alternative to PureRef that supports video](https://www.cgchannel.com/2026/08/artdeck-is-a-new-alternative-to-pureref-that-supports-video/)

_2026-08-18 · Jim Thacker · CG Channel_

$6 app collects visual reference for art, animation and motion graphics projects into organized boards, and can import and step through videos.

## [See ReDefine&#8217;s VFX breakdown of Indian war drama Ikkis](https://www.cgchannel.com/2026/08/see-redefines-vfx-breakdown-of-indian-war-drama-ikkis/)

_2026-08-17 · Jim Thacker · CG Channel_

Check out ReDefine's making-of for the tank combat sequences, some visceral, recreating events from the 1971 India-Pakistan war.

## [New CG software you may have missed: 16 August 2026](https://www.cgchannel.com/2026/08/new-cg-software-you-may-have-missed-16-august-2026/)

_2026-08-17 · Jim Thacker · CG Channel_

See the week's other updates to CG tools, like V-Ray 7.4 for Cinema 4D, Storm HydroFX 1.5, and free motion graphics tool Autograph 2026.1.

[Listen](https://www.cgchannel.com/wp-content/uploads/2026/08/260816_NewCGSoftwareYouMayHaveMissed_16August2026_Autograph20261_tw.mp4)

## [AI QA that opens fix PRs (Sponsored)](https://crawlproof.com/a/5mPIt01AWzBS)

_2026-08-17 · **Sponsored**_

Run a browser QA from plain-English instructions; get GitHub issues and optional fix PRs.

## [Tutorial: Tracking &#038; Compositing VFX for Film &#038; TV](https://www.cgchannel.com/2026/08/tutorial-tracking-compositing-vfx-for-film-tv/)

_2026-08-15 · Jim Thacker · CG Channel_

Master common real-world production workflows with The Gnomon Workshop's essential new visual effects tutorial.

## [How Dupp Film created a hybrid CG mermaid for Summer of 1985](https://www.cgchannel.com/2026/08/how-dupp-film-created-a-hybrid-cg-mermaid-for-summer-of-1985/)

_2026-08-14 · Jim Thacker · CG Channel_

VFX Supervisor Anders Nyman reveals how the unsettling creature from the TV series was created via a mix of practical and CG effects.

## [Micro Macro Board Game Art - The Perfectly Staged Crime - Interview with Johannes Sich](https://www.moregamesplease.com/art-in-boardgames/micro-macro-board-game-art-creating-a-crime-city-interivew-with-johannes-sich)

_2026-02-17 · Ross Connell · Board Game Art Interviews - More Games Please_

What's special about the concept? It's one big picture, but you can find the same character at multiple spots, doing different things at different moments in time.

## [Ofrenda Board Game Art - Honoring Culture and the Dead - Interview with Alex Herrerias (Issue #79)](https://www.moregamesplease.com/art-in-boardgames/ofrenda-board-game-honoring-culture-through-art-interview-with-alex-herrerias-issue-79)

_2025-11-25 · Ross Connell · Board Game Art Interviews - More Games Please_

“This game was an excellent opportunity to teach people more about this Mexican tradition, and I had the chance to explore familiar places. I thought about families from Mexico, but I also wanted to represent the various regions.”

## [Eternal Decks Board Game Art - Merging Ancient and Modern - Interview with Mujunsha Inc (Issue #78)](https://www.moregamesplease.com/art-in-boardgames/eternal-decks-interview-with-mujunsha-incissue-78)

_2025-11-03 · Ross Connell · Board Game Art Interviews - More Games Please_

“Creating a story is a lot like excavation. The famous Japanese sculptor Unkei once said that carving a Buddha statue was like "releasing it from the stone." This reflects the idea that the figure already exists within the material—and the sculptor’s role is to uncover it.”

## [Sea Salt & Paper Board Game Art - Immersing Players in a Sea of Folded Paper - Interview with Origamist Pierre-Yves Gallard (Issue #77)](https://www.moregamesplease.com/art-in-boardgames/2025/6/14/sea-salt-and-paper-pierre-yves-gallard-art-in-board-games)

_2025-06-16 · Ross Connell · Board Game Art Interviews - More Games Please_

“The idea was to immerse the players in an ocean of folded paper. To achieve this goal, we established a few guidelines: simple compositions with few secondary elements, a sheet of paper as a background, and lights and shadows to bring depth to the pictures.”

## [Slay the Spire Game Art - From Screen to Table - Interview with Artists Anailis Dorta & Bruce Brenneise (Issue #76)](https://www.moregamesplease.com/art-in-boardgames/2025/5/27/anailis-dorta-amp-bruce-brenneise-slay-the-spire-art-in-board-games-76)

_2025-05-27 · Ross Connell · Board Game Art Interviews - More Games Please_

Slay the Spire is a phenomenal hit. The video game has sold an estimated 3 million copies and has been adapted into a board game, which is already rated in the top 50 best board games ever on Board Game Geek.

## [The Lord of the Rings: Fate of the Fellowship Board Game Art - Bringing Fantasy Worlds to Life - Interview with Cory Godbey (Issue #75)](https://www.moregamesplease.com/art-in-boardgames/2025/5/16/cory-godbey-art-in-board-games-75)

_2025-05-20 · Ross Connell · Board Game Art Interviews - More Games Please_

“Rereading that chapter in Fellowship of the Ring, the most terrifying part of those visions in the Mirror was Frodo seeing the Eye, and I knew I wanted to bring that image into the moment.”

## [Onoda Board Game Art - Visual Storytelling - Interview with Javi de Castro (Issue #74)](https://www.moregamesplease.com/art-in-boardgames/2025/5/13/javi-de-castro-art-in-board-games-74)

_2025-05-13 · Ross Connell · Board Game Art Interviews - More Games Please_

“There are many tragic moments in the story, I tried to reflect them with colors, shapes, and other resources. The board game follows Onoda's life chronologically, and I tried to reflect that in the cards; you can see how he ages.. “

## [Gazebo Board Game Art - Function vs Personality in Abstract Games & the Rise of AI Art - Interview with A. Giroux (Issue #73)](https://www.moregamesplease.com/art-in-boardgames/2025/5/6/a-giroux-art-in-board-games-73)

_2025-05-06 · Ross Connell · Board Game Art Interviews - More Games Please_

“My background in graphic design helps me curb my desire to use all the colours, because in the end working with a limited palette is always going to be more impactful.”

## [Find what they just said (Sponsored)](https://crawlproof.com/a/Gy1vtT5280Ff)

_2025-05-06 · **Sponsored**_

Surface recent public signals so you can send policy-aware, relevant outreach

## [Parks (2nd Edition) Board Game Art - Reimagining the Hit National Parks Game - Interview with Josh Emrich (Issue #72)](https://www.moregamesplease.com/art-in-boardgames/2025/4/18/josh-emrich-parks-2nd-edition-art-in-board-games-72)

_2025-04-24 · Ross Connell · Board Game Art Interviews - More Games Please_

“Some connect with an illustration because it captures a personal experience, others are drawn to a particular animal, and some simply love the way the sky makes them feel…”

## [Interstellar Adventures Board Game Art - Narrative Design and the Optimism of 1960s Science Fiction - Interview with Adrián Iglesias (Issue #71)](https://www.moregamesplease.com/art-in-boardgames/2025/4/7/interstellar-adventure-art-in-board-games-71)

_2025-04-16 · Ross Connell · Board Game Art Interviews - More Games Please_

“If we think about the science fiction of the 1960s, we can say that its main characteristic, in terms of design and thinking about the mechanics of space travel, is optimistic naivety….”

