Evolving card games nobody has played yet

Earlier this year I wrote down a plan: use Monte Carlo simulation and genetic algorithms to evolve novel card games playable with a standard 52-card deck. Encode a game as a genome of rules, simulate thousands of games with AI players, score the results on proxy metrics for &ldquo;fun,&rdquo; select and mutate the best, repeat. The last item on the plan was &ldquo;top evolved games get human…