Quake's Intended Aspect Ratio

i&#x27;ve seen some confusion lately about the intended viewing aspect ratio of Quake and its art assets. i was confused myself, so i decided to dig in a bit. while Quake was indeed intended to run in the low-resolution VGA and VESA modes like 320x200, which would have been stretched to fill a 4:3 monitor, actual stretching&#x2F;distortion would have only effected the 2D screen elements like the…