Viewmodels in FTEQW

In FTEQW, you can use CSQC to give you more control over weapon viewmodels. Here is a chunk of code showing how to spawn a viewmodel entity in CSQC, with the appropriate flags set. static entity viewmodel; void CSQC_Init ( float apilevel , string enginename , float engineversion ) { viewmodel = spawn (); viewmodel . drawmask = MASK_VIEWMODEL; viewmodel . renderflags |= RF_VIEWMODEL; viewmodel .…