to a T and the Social Model of Disability

Keita Takahashi's to a T is a narrative game that follows the day to day life of a teenager who is stuck in a T-pose . Structured like a Saturday morning cartoon (replete with opening and closing themes), the plot plays out episodically and gently considers the logistical and social realities of having a physical impairment. Despite being the most down-the-line game Takahashi has made, this still…