Iron Bloom - Organic Map Generation 🗺

The very first iteration of the map generator was as basic as it gets. Generate a random width/height, fill with floors tiles, cover the perimeter in walls, select random floor tiles for the player and a chest. It worked, but it obviously didn't make for engaging game play. I wanted the room generation to be deterministic but organic, rooms, corridors, nooks, dead ends, etc. Some research later…