Unity vs floating point

A tweet by @VehiclePhysics sparked my interest. It basically says:&#xA;For most math functions (Sqrt, Sin, Cos, Log, Pow…), prefer System.MathF over UnityEngine.Mathf. Unity&rsquo;s Mathf casts to double, calls the double version, then converts back to float. System.MathF calls the float-native implementations directly. Less work, same result.&#xA;This advice is basically correct! But turns out,…