# fire ice (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover fire ice.

Page: <https://rssamplifier.com/topics/fire-ice/blogs>  
Feed: <https://rssamplifier.com/topics/fire-ice/blogs.md>

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## [Fire And Ice Copper Lists](https://uridiumauthor.blogspot.com/2026/06/fire-and-ice-copper-lists.html)

_2026-06-18 · UridiumAuthor · The Beginning_

Introduction I was asked how we got so many colours onto the screen in Amiga Fire & Ice. The count was something like 200. How Many? Every raster line of the game screen can have a separate background colour, though with only 4-bit values of red, green and blue, one runs out of colours rather quickly in a sunset fade. I had a macro in my assembler that was able to define a list of colours to fade…

## [(untitled)](https://uridiumauthor.blogspot.com/2025/12/discography-here-is-mostly.html)

_2025-12-11 · UridiumAuthor · The Beginning_

Discography Here is a mostly comprehensive list of nearly all the games and associated utilities that I have worked on, either by writing some computer code or drawing some graphics. I started at GEC in 1979. Star Trek and Advent games were supplied to us. I wasn\`t the first to write a game there. A year later, I realised that if I stayed behind after work, I could have the whole place to myself.…

## [(untitled)](https://uridiumauthor.blogspot.com/2025/10/here-are-some-articles-i-wrote-for-free.html)

_2025-10-18 · UridiumAuthor · The Beginning_

Here are some articles I wrote, for free, but got fired before the completion of the series, ostensibly for writing another article, for free, for the first guy\`s mortal enemy. Seems a pity to waste all that work I did, for free. 1. Looking Back - Introduction I\`ve been asked to write a few literary pieces for you, keeping it Commodore 64 relevant. To that end, I can only cover my works from 1984…

## [Game Tuning 2](https://uridiumauthor.blogspot.com/2024/10/game-tuning-2.html)

_2024-10-04 · UridiumAuthor · The Beginning_

Introduction When you\`re writing games commercially, the clock is ticking. Time is money, progress needs to be made. When you\`re the only person on the job, you have to do everything. What you do from minute to minute will vary but you\`re doing the game design, the programming, the testing, and the graphics. The sound and music comes in later, maybe with some outside assistance. C64 Paradroid with…

