A question about the landscape of programming languages in game dev

Actual question: Say you're building a piece of software; the exact details are unimportant here other than to say it's an application, that it runs on a server and talks to a database while providing a service over the network. You want to write it in a language that's reasonably modern and has reasonably uncomplicated memory management (so, C++ is right out). At this point there are dozens of…