Slopes in AABB collision systems

Recently (again, bored on a vacation ), I started working on a game I&rsquo;ve planned for a long time. I wasn&rsquo;t satisfied with my existing implementations of a player controller 1 , so I started working on a new one. After a bit of fiddling around, I came to something I&rsquo;m satisfied with, for now, at least, but while working on it, I wanted to add something I haven&rsquo;t done in any…