Better slopes in AABB collision systems

Earlier this year I published a guide on how to implement slopes in AABB collision resolution using bump.lua . The resulting system worked, but was a bit hard to use in-game and had a few issues, so I wouldn&rsquo;t consider it a viable solution. The main issue with the old approach was the use of the cross collision response. It allowed the object to move through the slope as if it wasn&rsquo;t…