Part 6: Simulating a Living Facility: Room Derivation, Sunlight Spillover, and Positional SFX

Generating a raw matrix of integer tiles gives you a map layout, but it doesn&rsquo;t give you a living environment. When I loaded my first level into Derelict Facility , the engine had no concept of what a &ldquo;Laboratory&rdquo; or a &ldquo;Reactor Room&rdquo; was. It just saw a flat array of walls and floors. If a player flipped a power terminal inside a room, I had no clean way to know which…