From Hardcoded to Data-Driven: Loading YAML in Elixir

Our game has events, effects, and real gameplay — but every piece of content is hardcoded in Elixir modules. Want to add a new event? Edit code, recompile, hope you didn&rsquo;t break something. There&rsquo;s a better way. By moving game content to external files, you separate what the game contains from how the game works . This chapter is a refactoring exercise: the game won&rsquo;t gain new…