Traditional Roguelike Fortnight - Day 14 Final

I've finally hit the finish line, and not a day too soon. I'll need some space before wanting to work more on a game like this, it was a marathon for sure. Today I added: A full set of balance passes on starts/items/enemies Added damage piercing for some skills/poison/burning so armor doesn't stop them A number of bug fixes and crash fixes There are some areas I am not completely thrilled with the…