Traditional Roguelike Fortnight - Day 10

I took the day off half for other reason but it meant I got a lot done today: A bunch of status effects to flesh out items/enemies: Lucky, Unlucky, Agile, Blind, Slow, Stun, Rooted Added music and some very basic sound effects Skills with time base cooldowns Ported the game to webassembly (as you can see below) There are only a few features that might make the cut for this week: Autofight from…