Traditional Roguelike Fortnight - Day 12 & 13

I missed the update last night because I was exhausted after a long week, so this will cover the last two days. Day 12 was primarily planning and starting to code up all of the upgrade items for the game. There are 6 runes and the generic category, each with 3 upgrades, so 21 in total. Day 13 was wrapping that up, then creating all 36 enemies across 5 difficulty tiers with stats and attacks. After…