Traditional Roguelike Fortnight - Day 7

Another big day of development, with a focus on getting the "flow" from map to map working with a selection of starting equipment and a upgrade every map. Long term I hope to replace random choices with crafting based on the rune you picked up each map, but this is good enough for now (and for a 14DRL in general). I also almost tripled the number of enemies kinds, and made them get more difficult…