From Pixels to Tensors, Part 3: Symbolic AI

Intro Part 1 covered 2D rendering and Part 2 built the 3D pipeline into a massively parallel machine. That machine runs one kind of AI well and is almost useless for another. Two separate things are worth keeping apart here. Symbolic AI failed for reasons that have nothing to do with hardware, which this part spends most of its length on. The parallel machine's role was narrower: not to defeat the…