From Pixels to Tensors, Part 2: The 3D Graphics Pipeline

Part 1 describes how 2D graphics works. In summary, it can be reduced to two operations, rasterize and composite. Now I am curious about how 3D graphics works, and want to gradually work toward AI computation. In the 2D world, the primitives that represent graphics are points, lines, and rectangles. However, when we move to 3D graphics, the primitives become points, lines, and triangles . The…