Speeding up the Unreal Editor launch (again) by not loading 1585 files

After writing one article on how to speed up Unreal s editor launch by not spawning 38000 tooltips and one on how to speed it up further by not opening 5500 files and getting the described fixes merged in for 5.8, I sort of stopped looking into the topic for a while. Surely, the low-hanging fruits [ ]