# eas (blogs) — RSS Amplifier

Recent posts from the 2 feeds in the RSS Amplifier directory that cover eas.

Page: <https://rssamplifier.com/topics/eas/blogs>  
Feed: <https://rssamplifier.com/topics/eas/blogs.md>

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## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-9fd)

_2026-08-19 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Calendar items, community radio news, FCC headlines, and the Good News Department

## [GOP nominee to FCC triggers concern](https://betty699.substack.com/p/gop-nominee-to-fcc-triggers-concern)

_2026-08-18 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Lone Democrat’s term already expired

## [The FCC, television cap, and you](https://betty699.substack.com/p/the-tv-ownership-cap-and-you)

_2026-08-12 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Why the disintegrating media ownership cap rule worries radio license holders

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-1ab)

_2026-08-07 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

EAS deadline set, ABC’s fight for all broadcasters, and the Good News Department

## [Breaking News: Black Power radio prevails on appeal](https://betty699.substack.com/p/breaking-news-black-power-radio-prevails)

_2026-08-01 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Details to come

## [Supercharging my procedural mountain forest](https://blog.runevision.com/2026/07/supercharging-my-procedural-mountain.html)

_2026-07-29 · Rune Skovbo Johansen · runevision blog_

I've published a new video about how I've made my procedural mountain forest bigger, better and faster over the past two years: Links to things mentioned in the video My previous video about my procedural mountain forest. My LayerProcGen framework and my talk about it at Everything Procedural Conference 2024. My free game The Cluster ( full trailer ), which my LayerProcGen framework was originally…

## [New community radio conference in November](https://betty699.substack.com/p/new-community-radio-conference-in)

_2026-07-29 · Betty McArdle · CMAP's FCC Actions Alert Substack_

And more resources for your station

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-aeb)

_2026-07-23 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Help with EAS password compliance, the shifting legal landscape, odds and ends

## [Politics and prosecutions](https://betty699.substack.com/p/politics-and-prosecutions)

_2026-07-18 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

More on NSPM-7, that 2025 executive order against left-leaning groups

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-70a)

_2026-07-07 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

The Slaughter decision and key follow-ups

## [PixelRift — Platforming with Level Editor (Sponsored)](https://crawlproof.com/a/OOTdIuUNcyCg)

_2026-07-07 · **Sponsored**_

Includes a built-in level editor, campaign with elemental heroes, and boss encounters.

## [FM translator filing window moved to November](https://betty699.substack.com/p/fm-translator-filing-window-moved)

_2026-07-06 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

FCC responds to community radio's complaints

## [FCC updates EAS rules and more](https://betty699.substack.com/p/fcc-updates-eas-rules-and-more)

_2026-06-30 · Betty McArdle · CMAP's FCC Actions Alert Substack_

New cybersecurity requirements for equipment

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-885)

_2026-06-28 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

About that JV-level for broadcasters; resources; mergers and acquisitions, and other happenings

## [What to record in your station's log](https://betty699.substack.com/p/what-to-record-in-your-stations-log)

_2026-06-25 · Betty McArdle · CMAP's FCC Actions Alert Substack_

A quick primer on the required entries

## [FCC Announces Translator Window Dates](https://betty699.substack.com/p/fcc-announces-translator-window-dates)

_2026-06-20 · Betty McArdle · CMAP's FCC Actions Alert Substack_

The FCC has announced the dates for the upcoming translator window.

## [Point Cloud Sound for irregular shaped audio sources](https://blog.runevision.com/2026/06/point-cloud-sound-for-irregular-shaped.html)

_2026-06-14 · Rune Skovbo Johansen · runevision blog_

In video game development, we’re used to sound coming from single positions in space, but how do we handle sound coming from an irregular shape? Visualization of two point cloud sounds for water streams and foliage, respectively. One technique is to move a regular point audio source to the position inside a volume that’s the closest to the listener. This works fine for convex shapes, and I’ve used…

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-6f7)

_2026-06-09 · Betty McArdle · CMAP's FCC Actions Alert Substack_

FCC could issue new EAS requirements, Supreme Court affirms FCC powers, Sen. Markey has words for the chairman, and other headlines

## [Report the news, protect your nonprofit status](https://betty699.substack.com/p/report-the-news-protect-your-nonprofit)

_2026-06-05 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

Seminar with Lawyers for Reporters and The Intercept's Press Freedom Defense Fund

## [New eligibility restrictions for upcoming FM translator window](https://betty699.substack.com/p/new-eligibility-restrictions-for)

_2026-05-31 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

FCC appears to ignore concerns of community radio

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-8b6)

_2026-05-26 · Betty McArdle · CMAP's FCC Actions Alert Substack_

We’ve got headlines from FCC rulemaking and more

## [Retro Grid Dungeon Crawler (Sponsored)](https://crawlproof.com/a/SGTSAe2KyzFw)

_2026-05-26 · **Sponsored**_

Retro grid movement with first-person combat, loot and skill-tree progression.

## [Building partnerships](https://betty699.substack.com/p/building-partnerships)

_2026-05-22 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

The American Red Cross invests in community resilience

## [Around the Water Cooler](https://betty699.substack.com/p/around-the-water-cooler-5e6)

_2026-05-19 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

FCC chairman knows his legacy is under water

## [Political context in Black Power Radio's defunding case](https://betty699.substack.com/p/political-context-in-black-power)

_2026-05-18 · Peggy Heinkel-Wolfe · CMAP's FCC Actions Alert Substack_

How to keep the defunding and criminal cases straight, even if the politicians don't

## [Fast and Gorgeous Erosion Filter](https://blog.runevision.com/2026/03/fast-and-gorgeous-erosion-filter.html)

_2026-03-30 · Rune Skovbo Johansen · runevision blog_

This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months. The video has lots of elaborate animated visuals, and is more focused on my process of discovering, refining, and evolving the technique, while this post has a bit more implementation details on the final iteration. I suggest watching the video first, but it’s not required. You can…

## [Phacelle - Cheap Directional Noise](https://blog.runevision.com/2026/01/phacelle-cheap-directional-noise.html)

_2026-01-22 · Rune Skovbo Johansen · runevision blog_

While working on a novel erosion algorithm last fall (which I'll release at a later time), I developed a directional noise function in the process, which combines various traits of other ones. Since I haven't come across one quite like this, I'll share my findings here. I call it Phacelle Noise, a portmanteau of phase and cell. Update: After discussing with two of the authors of Phasor Noise, I've…

## [I made a hair shader](https://blog.runevision.com/2025/10/i-made-hair-shader.html)

_2025-10-23 · Rune Skovbo Johansen · runevision blog_

I've actually been working on a cool erosion technique I'll post about later, but during some downtime, I had an impulse to see if I could make a basic hair shader that doesn't require any specially made meshes or textures. I ended up making three hair shaders. The shapes below are just standard Unity spheres and capsules and only a simple normal map is used; no other textures. The hair strands…

## [Notes on atmospheric perspective and distant mountains](https://blog.runevision.com/2025/06/notes-on-atmospheric-perspective-and.html)

_2025-06-29 · Rune Skovbo Johansen · runevision blog_

I don't know if it's because I come from a supremely flat country, or in spite of it, but I love terrain with elevation differences. Seeing cliffs or mountains in the distance fills me with a special kind of calm. The game I'm currently working on, The Big Forest, is full of mountain forests too. I've just returned from three weeks of vacation in Japan, and I had ample opportunities to admire and…

## [Photos from an inspiring trip in Japan](https://blog.runevision.com/2025/06/photos-from-inspiring-trip-in-japan.html)

_2025-06-27 · Rune Skovbo Johansen · runevision blog_

I've just returned from three weeks of vacation in Japan. Besides being great as a vacation – which was the only thing my partner and I planned for, really – it happened to also be inspiring for me as a game developer. I like to make games that take place at least partially in beautiful nature, give a sense of mystery and wonder that invites exploration, and that have environments that incorporate…

## [Procedural creature progress 2021 - 2024](https://blog.runevision.com/2025/01/procedural-creature-progress-2021-2024.html)

_2025-01-10 · Rune Skovbo Johansen · runevision blog_

For my game The Big Forest I want to have creatures that are both procedurally generated and animated, which, as expected, is quite a research challenge. As mentioned in my 2024 retrospective , I spent the last six months of 2024 working on this – three months on procedural model generation and three months on procedural animation. My work on the creatures actually started earlier though.…

## [2024 retrospective](https://blog.runevision.com/2025/01/2024-retrospective.html)

_2025-01-05 · Rune Skovbo Johansen · runevision blog_

Another year went by as an indie game developer and what do I have to show for it? In last year's retrospective I wrote that apart from working on my game The Big Forest in general, I had four concrete goals for 2024: Present my Fractal Dithering technique Release my Layer-Based ProcGen for Infinite Worlds framework as open source Wrap up and release The Cluster as a free experimental game Make…

## [Snapshot Showdown on Google Play (Sponsored)](https://crawlproof.com/a/phNPoOA9mO90)

_2025-01-05 · **Sponsored**_

Available on Google Play for Android devices.

## [Procedural game progression dependency graphs](https://blog.runevision.com/2024/10/procedural-game-progression-dependency.html)

_2024-10-02 · Rune Skovbo Johansen · runevision blog_

In 2022 I came up with some new ideas for what kind of game The Big Forest (working title) could be. During the year, I developed a way to procedurally create dependency graphs and also procedurally create fully playable game levels based on the graphs. In the video below you can see the prototype I had near the end. A dependency graph is a concept in mathematics and computer science which has…

