Fragging Out

Intergalactic work continues. I'm constantly reminding myself that the first Mythic Bastionland playtests (then Primeval Bastionland ) were based on an extremely rough document, with vastly different rules to how the game turned out, especially in terms of the structure of myths, omens, and hexcrawling the realm. Even with such a patchy version of the game, those initial playtests were incredibly…