# details make (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover details make.

Page: <https://rssamplifier.com/topics/detail-make/blogs>  
Feed: <https://rssamplifier.com/topics/detail-make/blogs.md>

---

## [Less is more, more or less](https://jakub.kr/writing/less-is-more)

_2026-06-23 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

In the age of AI, knowing what not to build might be the most important skill of all.

## [Details that make interfaces feel better](https://jakub.kr/writing/details-that-make-interfaces-feel-better)

_2026-03-10 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

A collection of details that make your interfaces feel better.

## [Using gestures in Motion](https://jakub.kr/work/motion-gestures)

_2026-02-11 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

Gestures are an important aspect of user interfaces, they are what make elements feel alive. The user performs an action and the interface responds appropriately, we know this concept very well from the physical world.

## [Drag gestures on the web](https://jakub.kr/work/drag-gesture)

_2026-01-27 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

Drag gestures are far less common on the web than on mobile. I wanted to try how they feel on the web, so I built this iOS 26 inspired gesture with Motion as an exercise.

## [Using AI as a design engineer](https://jakub.kr/work/using-ai-as-a-design-engineer)

_2026-01-14 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

How I use AI as a design engineer on a daily basis.

## [Infinite card stack](https://jakub.kr/work/infinite-card-stack)

_2025-12-09 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

An infinite stack of cards with a cycle animation.

## [Clip path buttons](https://jakub.kr/work/clip-path-buttons)

_2025-12-01 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

Buttons that leverage clip path to create a hold effect.

## [Dithering shader playground](https://jakub.kr/work/shader-playground)

_2025-11-25 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

Playground to experiment with various values for dithering shaders.

## [How I use shared layout animations](https://jakub.kr/work/shared-layout-animations)

_2025-11-24 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

How I Use Shared Layout Animations.

## [Understanding gradients](https://jakub.kr/work/gradients)

_2025-10-16 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

A deep dive into how gradients work, how color models affect them and why some gradients look better than others.

## [Earn crypto for idle GPUs (Sponsored)](https://crawlproof.com/a/8am3gug3aQSd)

_2025-10-15 · **Sponsored**_

Run one CLI, host Qwen/Llama/Mistral, and earn BTC, ETH, SOL, or USDC

## [What are OKLCH colors?](https://jakub.kr/components/oklch-colors)

_2025-08-21 · jakub@kbo.sk (Jakub Krehel) · Jakub Krehel_

Article about the OKLCH color model.

