RealityKit Outline Selection

TLDR: &#xA0; MeshResource.contents , three passes, one&#xA0; PostProcessEffect Rasterize the selected mesh into an offscreen&#xA0; R8Unorm &#xA0;silhouette mask Dilate the mask into a pixel-wide edge ring, suppressing the interior Composite the outline color over the source frame One of the most commonly requested affordances when dealing with