C++ Pitfalls of Online Procedural Worlds

*Crickets* Okay, maybe it&rsquo;s time for me to make a blog post about something. Let me see&hellip; Well, maybe I should talk a bit about some interesting bugs I&rsquo;ve had fun with while working on my pet MMORPG project. These bugs were related to procedural world generation and they were really kinda annoying to track down. They were caused by some silly misconceptions and wrong assumptions…