Weather is tracked on three axes, each on a 1-to-6 scale: Clouds, Wind, and Heat. At the beginning of the game (or every time the players enter a new region, or when a significant amount of time passes in-world without the characters acting), for each axis, roll 3d6 and take the middle value of the three to find the Score at which the axis starts. Every time a week passes, for each axis, roll d6:…