Everything I Know About Making RPGs

This blog post is inspired by a panel I was on at Sabrecon in 2025. Unlike most panels, we ended up with two and a half hours to talk about making RPGs with a small group of people. After filling the time, I felt like there was still so much more basic advice that we never got a chance to discuss. This blog post is my attempt to actually put it all on paper for someone who wants to read it. A more…