Using Steam’s Basic Usage Statistics to Measure Staying Power of Games

A long time ago I saw a presentation by Eric Seufert on Using (Free!) App Annie data to optimize your next game [1] . The idea was to do market research by taking the daily iOS Top Grossing chart positions of games and then do a linear regression of them and so filter down to games that have a positive coefficient over time. It’s really rough but does give some indication about games’ life cycles…