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A browser game with no art files, built by an agent swarm that rediscovered Bacon&rsquo;s tables of exclusion in a headless browser. I gave an AI agent one instruction: build a platformer that can stand next to Crash Bandicoot 4. The agent spun up a swarm. Nine builders for the subsystems — renderer, physics, terrain, audio synthesis — and three hostile art directors whose only job was to score…