Sequels: Hubris, Distraction, and Obsession

What makes a game franchise live or die? Most discussion about game franchise deaths are by players and press. Sometimes, there are industry post mortems. Rarely, developers complain about management or team. My career intersects four 20+ year game franchises: Tribes, Marble Blast, Zap, and Blockland. Over the decades, I ve had time to reflect on [ ]