# combat system — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover combat system.

Page: <https://rssamplifier.com/topics/combat-system>  
Feed: <https://rssamplifier.com/topics/combat-system.md>

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## [What even is a story game?](https://drolleries.substack.com/p/what-even-is-a-story-game)

_2026-05-09 · Colin Spiridonov · Drolleries_

After running Slugblaster, I realized I needed a better language to describe ttrpgs.

## [A Different Kind of Combat System for TTRPGs](https://drolleries.substack.com/p/a-different-kind-of-combat-system)

_2025-10-19 · Colin Spiridonov · Drolleries_

The Battle Wheel from the Dune board game inspired me to design a combat system that's both fast and strategic.

## [I Don't Understand Domain Cards in Daggerheart](https://drolleries.substack.com/p/i-dont-understand-domain-cards-in)

_2025-08-18 · Colin Spiridonov · Drolleries_

The design choice I still don't get. Also announcing a small change to Drolleries.

## [How to Use Fear in Daggerheart and the Worry of Adversarial GMing](https://drolleries.substack.com/p/how-to-use-fear-in-daggerheart-and)

_2025-08-11 · Colin Spiridonov · Drolleries_

My experience running Daggerheart and my thoughts on fear as a metacurrency.

## [Fudging Dice Rolls is a Skill](https://drolleries.substack.com/p/fudging-dice-rolls-is-a-skill)

_2025-08-04 · Colin Spiridonov · Drolleries_

When to fudge, and why I often don't use a GM screen

## [Prepping Factions is Easy, Actually](https://drolleries.substack.com/p/writing-three-dimensional-factions)

_2025-07-28 · Colin Spiridonov · Drolleries_

All factions have two wolves inside them.

## [When You Shouldn't Roll for Social Encounters](https://drolleries.substack.com/p/when-you-shouldnt-roll-for-social)

_2025-07-21 · Colin Spiridonov · Drolleries_

How to run a satisfying negotiation without dice, and when dice are actually useful.

## [Why New Players Struggle with Fiction-First OSR Play](https://drolleries.substack.com/p/why-new-players-struggle-with-fiction)

_2025-07-14 · Colin Spiridonov · Drolleries_

How OSR games are different from other games, and how I changed my GMing style to help my players adapt.

## [Playtesting Class Abilities for Social Mechanics](https://drolleries.substack.com/p/playtesting-class-abilities-for-social)

_2025-07-07 · Colin Spiridonov · Drolleries_

Why my social mechanics felt too "gamified" - identifying the difference between active actions and passive abilities.

## [AI Summaries & Audio Briefings (Sponsored)](https://crawlproof.com/a/F7BmxiKIyXBJ)

_2025-07-07 · **Sponsored**_

Read AI summaries and listen to concise audio briefings for the latest stories.

## [Always Tell Me the Odds](https://drolleries.substack.com/p/always-tell-me-the-odds)

_2025-06-30 · Colin Spiridonov · Drolleries_

4 reasons why GMs should announce the target number before the players roll

