Passing Data Asynchronously Between Producers and Consumers (.NET)

A channel is a data structure that&rsquo;s used to store produced data for a consumer to retrieve, and an appropriate synchronization to enable that to happen safely, while also enabling appropriate notifications in both directions. A Toy Channel public sealed class Channel < T > { // Use a thread-safe data store to free us from locking semantics for any // number of producers and consumers.…