Vibe coding like it’s 1999: Flappy Cow

This weekend I vibe coded a tribute to ’90s Gateways, 3Dfx, and DOS with DJGPP, Glide, and Allegro. I originally set up my build environment in DOSBox-X, but then moved to cross-compilation from Linux. From there I dropped the game into 86Box, which I already had configured with an emulated Voodoo3 3000, for quicker testing. […]