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- [UCLA RL-LLM] Chapter 2.4: In-context learning and instruction fine-tuningReinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 2.3: Transformers II (modern transformers updates and sampling methods)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 2.2: Transformers I (BERT, GPT-1)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 2.1: NLP foundations, language modeling, RNNsReinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 3.2: Reinforcement learning with verifiable rewards (RLVR)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 3.1: Reinforcement learning from human feedback (PPO, DPO)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 1.5: AlphaGo, test-time compute, and expert iterationReinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 1.4: Deep policy gradient methods (PPO, GRPO)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 1.3: Deep policy gradient methods (A3C)Reinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 1.2: Deep policy evaluationReinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 1.1: MDP foundations, imitation learning, and value iterationReinforcement Learning of Large Language ModelsNotes
- [UCLA RL-LLM] Chapter 0: Course outline and prologueReinforcement Learning of Large Language ModelsNotes
- A quick trick for computing eigenvalues | Chapter 15, Essence of linear algebraEssence of linear algebraNotes
- Chapter 3 - Building Resilient Systems - Part 2Software Engineering using C#Notes
- Chapter 3 - Building Resilient Systems - Part 1Software Engineering using C#Notes
- Chapter 2 - Part 6 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 2 - Part 5 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 2 - Part 4 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 2 - Part 3 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 2 - Part 2 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 2 - Part 1 - Truly Understanding LinqSoftware Engineering using C#Notes
- Chapter 1 - Compiler Feature v/s Runtime FeatureSoftware Engineering using C#Notes
- Cramer's rule, explained geometrically | Chapter 12, Essence of linear algebraEssence of linear algebraNotes
- Eigenvectors and eigenvalues | Chapter 14, Essence of linear algebraEssence of linear algebraNotes
- Change of basis | Chapter 13, Essence of linear algebraEssence of linear algebraNotes
- Cross products | Chapter 10, Essence of linear algebraEssence of linear algebraNotes
- Cross products in the light of linear transformations | Chapter 11, Essence of linear algebraEssence of linear algebraNotes
- Dot products and duality | Chapter 9, Essence of linear algebraEssence of linear algebraNotes
- Nonsquare matrices as transformations between dimensions | Chapter 8, Essence of linear algebraEssence of linear algebraNotes
- Inverse matrices, column space and null space | Chapter 7, Essence of linear algebraEssence of linear algebraNotes
- The determinant | Chapter 6, Essence of linear algebraEssence of linear algebraNotes
- Three-dimensional linear transformations | Chapter 5, Essence of linear algebraEssence of linear algebraNotes
- Matrix multiplication as composition | Chapter 4, Essence of linear algebraEssence of linear algebraNotes
- Linear transformations and matrices | Chapter 3, Essence of linear algebraEssence of linear algebraNotes
- Linear combinations, span, and basis vectors | Chapter 2, Essence of linear algebraEssence of linear algebraNotes
- Vectors | Chapter 1, Essence of linear algebraEssence of linear algebraNotes
- Chapter 1 : Software and Software EngineeringOOSE - Object-Oriented Software EngineeringNotes
- Chapter 2 : Basics of Object-Orientation (Part 1)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 2 : Inheritance, polymorphism and review of key Java concepts (Part 2)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 3 : Reuse, frameworks, and basic client-server concepts (Part 1)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 3 : Client-server architecture, network concepts, and networking in Java (Part 2)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 3 : The Object Client-Server Framework (Part 3)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 4 : Developing requirements (Part 1)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 4 : Discussion of example requirements in the book (Part 2)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 5 : Class Diagrams - diagramming classes with associations & multiplicity (Part 1)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 5 : aggregation, OCL, genealogy example, process for developing diagrams (Part 2)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 5 : developing a class diagram for the Bank Account Management System (Part 3)OOSE - Object-Oriented Software EngineeringNotes
- Chapter 5 Outro and Chapter 6 intro to Design PatternsOOSE - Object-Oriented Software EngineeringNotes
- Chapter 6 : Design Patterns - General Hierarchy; Player-Role; Singleton; Observer; DelegationOOSE - Object-Oriented Software EngineeringNotes
- Chapter 6 : Design Patterns - Adapter; Facade; Read-Only Interface; Proxy, etc. Intro to Chapter 7OOSE - Object-Oriented Software EngineeringNotes
