Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander

Desperate Measures, the expansion for MechCommander 1, introduced LB-X versions of Autocannons. Exactly how they work is a bit nebulous, but combining the in-game information, the official strategy guide, and player-created guides, it seems that each shot either connects or doesn t (there aren t separate hit chance calculations), and then if the shot does hit, damage Continue reading "Something…