Chess engine, pt. 3: Elo, and rigorous SPRT testing 2025-03-15 This post is part of a series about building a chess-playing engine. Introduction (0) | ← Last part (2) | Next part (4) → In the last part, we went over the negamax algorithm, which is the core of how a chess engine can play good chess. Honestly though, I think the content in this post is the most important part of the series, in terms…