Chess engine, pt. 5: Quiescence search, endgames, repetition avoidance 2025-04-26 This post is part of a series about building a chess-playing engine. Introduction (0) | ← Last part (4) | Next part (6) → At this point in the series, our DIY chess engine has an okay skill level, but it actually has a few major flaws. If you observe the games it plays, it occasionally makes really obvious (to a…