Zero-Copy on the Hot Path: Reserve/Commit and Fast-Path/Slow-Path Splitting

Zero-Copy on the Hot Path: Reserve&#x2F;Commit and Fast-Path&#x2F;Slow-Path Splitting Part 4 of Low-Level Systems Design in Rust - a series on writing high-throughput, low-latency systems code, using a single-producer &#x2F; single-consumer (SPSC) ring buffer as the running example. Part 1 decided where the shared cursors of a concurrent structure live in memory. Part 2 covered how two cores read…