Cache-Conscious Data Layout in Rust: Field Zoning, False Sharing, and the 128-Byte Rule

Cache-Conscious Data Layout: Field Zoning, False Sharing, and the 128-Byte Rule Part 1 of Low-Level Systems Design in Rust - a series on writing high-throughput, low-latency systems code, using a single-producer &#x2F; single-consumer (SPSC) ring buffer as the running example. Part 0 - Architectural Decomposition made the highest-leverage decision (remove contention structurally, so every writer…