Harm in G&R - 1HP is all you need

I'm obsessed with HP (or the lack of it) for a while now. I know from my experience with Blades in the Dark, Trophy and Slugblaster that I prefer harm to be narrative and that I don't want it to be its own sub-system. Don't get me wrong, I do play games with numerical HP and it's not always bothering me, but I never love it. But getting rid of it is suprisingly difficult. My favourite example of…