Action and Risk: Core resolution in Grass & Rubble

With my core resolution mechanics in Grass & Rubble , I have two main goals: I want actions and their impact to be firmly based in the fiction. I want to minimize negotiation between players and the GM. You can read about my game in a previous article . Similar to Into the Odd , Ghost/Echo , and 24XX , actions in Grass & Rubble aren't directly resolved by a roll. Instead, you roll only when…