Existential Dread - A fun resource

At its core Grass & Rubble is a horror game. To be more specific, I see it as a exploration focused cosmic horror game. When it comes to stress mechanics, I want my system to support high player agency but still push players to explore their characters personal abysses. I like Stress (see Blades in the Dark), I like Ruin (see Trophy), I like Fallout (Liminal Horror) and I like Panic (see…