Teaching a Computer to Play 4X: How the Annhexation AI Works

Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I&rsquo;d use the cliche it looks simple from the outside&hellip; but I don&rsquo;t think thats true, I thought this would be a tough nut from the outset. I&rsquo;ve built a chess playing engine before and that was far simpler to get a strong opponent - though it helps that that…