Path Tracer

The source code is on GitHub. A real-time path tracer built entirely in WebGPU compute shaders — no RT cores, no ML denoisers, just maths and triangles. Woke up one morning and wanted to follow up the Wolfenstein 3D raycaster with a ray tracer&hellip; obviously Doom levels were an obvious starting point. It traces rays through Doom levels and procedural dungeons at 60fps, with a BVH, temporal…