# battle beast (blogs) — RSS Amplifier

Recent posts from the 1 feeds in the RSS Amplifier directory that cover battle beast.

Page: <https://rssamplifier.com/topics/battle-beast/blogs>  
Feed: <https://rssamplifier.com/topics/battle-beast/blogs.md>

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## [Learning from Joe Hisaishi's Creative Process](https://maplelam.substack.com/p/learning-from-joe-hisaishis-creative)

_2026-07-28 · Maple Lam · Graphic Novel Gamebook_

Inspiration from a master composer and music director

## [What To Do with Our 4,000 Weeks?](https://maplelam.substack.com/p/what-to-do-with-our-4000-weeks)

_2026-06-23 · Maple Lam · Graphic Novel Gamebook_

On learning the freedom of missing out

## [Of Brain and Inking Comics](https://maplelam.substack.com/p/of-brain-and-inking-comics)

_2026-05-14 · Maple Lam · Graphic Novel Gamebook_

Do you listen to things when you work on your comics or graphic novels?

## [The Long Game of a Graphic Novelist](https://maplelam.substack.com/p/the-long-game-of-a-graphic-novelist)

_2026-04-04 · Maple Lam · Graphic Novel Gamebook_

Reframing the creative journey during the industry's ups and downs

## [On Why I Love David McCullough’s John Adams](https://maplelam.substack.com/p/on-why-i-love-david-mcculloughs-john)

_2026-03-09 · Maple Lam · Graphic Novel Gamebook_

The joy of falling hard for history.

## [Imaginary Mentors and Real Lessons](https://maplelam.substack.com/p/are-you-chasing-rainbows)

_2026-02-01 · Maple Lam · Graphic Novel Gamebook_

Lessons from my imaginary mentor Richard Feynman

## [Short Cycles, Long Game](https://maplelam.substack.com/p/short-cycles-long-game)

_2026-01-01 · Maple Lam · Graphic Novel Gamebook_

How The 12 Week Year helped me build a sustainable creative system as a graphic novelist

## [Affinity in the Time of Adobe Dominance](https://maplelam.substack.com/p/affinity-in-the-time-of-adobe-dominance)

_2025-11-01 · Maple Lam · Graphic Novel Gamebook_

When Affinity goes free, how will it affect the traditional publishing industry?

## [On Entertainment When Making Comics](https://maplelam.substack.com/p/on-entertainment-when-making-comics)

_2025-09-09 · Maple Lam · Graphic Novel Gamebook_

I roughly divide my comic-making process in two major phases.

## [Find what they just said (Sponsored)](https://crawlproof.com/a/k68Ulh0kGvQS)

_2025-09-09 · **Sponsored**_

Surface recent public signals so you can send policy-aware, relevant outreach

## [On Shigeru Mizuki and the World of Yokai](https://maplelam.substack.com/p/on-shigeru-mizuki-and-the-world-of)

_2025-09-02 · Maple Lam · Graphic Novel Gamebook_

When I first conceptualized Monkey King and the World of Myths: The Battle of the Beasts, I already knew the story would take place in Heian-Kyo, capital of ancient Japan.

