Indigo Prophecy: The Case for Demos as Game Design

The Magic of Demos # I remember playing the demo of Indigo Prophecy (known as Fahrenheit in Australia) when I was younger. The demo plays out the intro (as shown above) through to the end of what&rsquo;s effectively the first level. It was tense and gripping, and felt at the time really innovative insofar as evoking a real sense of panic and urgency. The premise was simple. After coming out of…