Everything is a Thing: How I Built Match Morphosis in Pure C

I&rsquo;ve been building Match Morphosis solo in plain C. No engine, no framework, just C and a handful of carefully chosen libraries. This post is about two decisions that ended up shaping everything else in the codebase: the entity model and the memory model. Both of these came from the same instinct — keep things explicit, keep things visible, don&rsquo;t let the runtime surprise you. If…