Porting Match Morphosis To WASM

I wrote a game in plain C with a custom engine (bgfx, SDL2, miniaudio, cimgui) and recently ported it to web via Emscripten. Its live on itchio now. Here&rsquo;s everything non-obvious that I ran into, hopefully saves someone some pain. 0. Had to go back to Visual Studio. Ugh. I use RemedyBG as my daily debugger and its great, but it doesnt support 32-bit processes. Since WASM is 32-bit, I needed…